something in the way

a tumblog about design + code
Sep 14

OS Ten - The text Edit icon features Apple’s “Think...

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OS Ten - The text Edit icon features Apple’s “Think Different” misson statement

/via Digital Mosh

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Sep 5

Google street view - The icon changes to a skier when viewing a...

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Google street view - The icon changes to a skier when viewing a piste. Try picking it up as well.

/via garethllew

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Aug 25

WDYL.com - When searching for a dirty word or phrase, instead of...

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WDYL.com - When searching for a dirty word or phrase, instead of giving a safe-search error the website shows results for the word “kittens.”

/via Zachary Reese

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Jul 20

Apple - Name of password recovery page is iForgot./via...

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Apple - Name of password recovery page is iForgot.

/via Chiapponey

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Jun 25

Kickstarter - Click the scissors icon three times and the footer...

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Kickstarter - Click the scissors icon three times and the footer falls down.

/via gorazd

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Feb 10

LimeJS: A New HTML5 Game Engine

What follows is a guest post by Olavi Tonisson from Digital Fruit, the makers of LimeJS.

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Only few days ago web and mobile developement company Digital Fruit has released under Apache open source licence HTML5 game engine LimeJS. Our desire to create game toolkit was initially driven from lack of tools for developing HTML5 based games generally and specially for touchscreens (iOS, Android). LimeJS’s goal is quite clear and simple: to provide an easy way to build good game experience without thinking about inner workings.

There were two main questions what we tried to solve. First, how to make HTML5 based game experience so close to any Flash game or native game on modern smartphone that regular user will not see difference. Secondly, how to bring development time (and therefore cost) of game to similar level what Flash games enjoy today. I think we succeeded in both of our goals. 

You can go and check it out from Lime JS webpage http://www.limejs.com

From the editor: LimeJS looks like another great entry into the HTML5 gaming space.  It is based on the Google Closure library, and supports rendering to both the DOM and to the HTML5 Canvas element.  There are some nice demos of LimeJS here, and an excellent programming guide here.  The code is availalble on Github.

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