something in the way

a tumblog about design + code
Jan 25

iPhone Metronome app built with Flash CS5

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I released Simple Metronome app that runs with Package for iPhone technology, CS5’s new feature. I just got permission to talk about the app.

Seems this is the first Flash made iPhone app from Japan.

This app is originally made for technical research, to understand animation speed and interactivity of flash for iPhone. The reason why I made metronome is simply it needs accurate and smooth frame rate. Version 1.00 is minimum implementation, it will be updated step by step.

Some people said that flash is too slow for iPhone, however as far as I see this app, Flash is enough fast for actual project. It may be not for 3d game, but for utility app. Flash CS5 is still under development and I believe it will be much much faster when it is actually shipped.

The biggest advantage of Flash made iPhone app is that you can easily build both iPhone app and online demo. In iPhone app market, many people looking for the way to promote their application, however only flash developer can promote their app with working demo on the web site!!. It’s quite strong feature, isn’t it?

This is sample project and I will make the source code open. It will be available when Flash CS5 is released.

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Oct 21

Apple goes live with HTML5 video

Apple has a fair amount of video on their site, and now you will find it displayed via <video> As always, it looks very nice indeed. The video controls look very much like the new Quicktime X:

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All via the code:

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Of course, for all the deets on video, check out brother Mark.

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Aug 5

HTML5 Audio + Processing(Canvas) Experiment

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Sebastian Deutsch has a nice new experiment that uses HTML5 audio + Processing (which uses Canvas) to visualize Twitter streams sync'd to music.

In their words:

We’ve created a litttle experiment which loads 100 tweets related to HTML5 and displays them using a javascript-based particle engine. Each particle represents a tweet – click on one of them and it’ll appear on the screen.

The original particle engine was ported from a Flex/AS3 project to javascript. We’re using processing.js for particle rendering on canvas which is a very useful graphics library created by John Resig. The music will only be played if the browser supports the audio tag. To detect if the audio or canvas feature is present we use the awesome modernizr library. We could have used a fallback solution like playing the sound via Flash. But this experiment is about HTML5 – and who needs Flash anyway?

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