WebGL is pretty exciting offering browser based OpenGL and hardware rendered graphics. When this becomes mainstream this will change up gaming and interactive on the web immensely. Unity 3D and Flash 3d engines add lots of immersive environments and WebGL will be just as exciting, if all browsers adopt it (canvas/webgl).
At Google, we’re deeply committed to implementing and advancing standards, so as of today, the O3D project is changing direction, evolving from its current plug-in implementation into a JavaScript library that runs on top of WebGL. Users and developers will still be able to download the O3D plug-in and source code for at least one year, but other than a maintenance release, we plan to stop developing O3D as a plug-in and focus on improving WebGL and O3D as a JavaScript library.
About WebGL
WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the Canvas element as interfaces. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API. It stays very close to the OpenGL ES 2.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Mozilla (Firefox), and Opera (Opera) are members of the WebGL Working Group. “It feels like, someone’s missin-ing”