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Posts Tagged ‘design’

Web Designers, Don’t Do It Alone

Posted in Shared on June 27th, 2010 by herkulano – Be the first to comment
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Whether freelancers, small agency founders or website owners, too many of us work alone. The downside of the digital revolution is isolation. The Web allows us to do alone what previously would have required a team of people. It also frees us from the constraints of geography, allowing us to work from home. But while these are benefits, they also leave us isolated.

[Offtopic: By the way, did you know that Smashing Magazine has a mobile version? Try it out if you have an iPhone, Blackberry or another capable device.]

The Dangers Of Isolation

Over time, working in isolation (even if you function as part of a team) can prove harmful to your mental health, business and website. In fact, even if other people are working on a project of yours, if they are junior to you, you can still feel isolated.

Dog in Web Designers, Don’t Do It Alone
lifeandlove, Shutterstock

If you don’t find a peer with whom you can share ideas and discuss your business or project, you face a number of dangers:

  • Dry up creatively
    Creativity is born of interaction. Being consistently creative on your own is hard. The best ideas come from people brainstorming together and from one great idea leading to another. Without someone to bounce ideas around with, your business or project will lack a creative spark.
  • Lose confidence
    Over time we can lose confidence in our abilities or our business. This is especially true when we make mistakes and things go wrong. Without someone to encourage and reassure us, we can begin to second-guess our decisions.
  • Become over-confident
    While some suffer from a lack of confidence, others are over-confident and need to be challenged and questioned. This is a trait I suffer from; I would happily dive headlong into disaster if my fellow directors did not constantly question my ideas. Without people like this, moving your business in entirely the wrong direction would be too easy.
  • Reach the limit of your knowledge
    We can’t all be experts at everything, and yet running a website and a business requires a broad range of skills. When working in isolation and tackling problems beyond your comfort zone, you can easily reach the limit of your expertise and flounder.
  • Have a blinkered perspective
    Another problem with working alone is that you have only a single perspective on your work. By adding another set of eyes to your problems, you gain a broader vision and can approach your challenges from a different angle.
  • Feel overwhelmed
    Running a business or a business-critical website can feel like a burden. You are often required to make big decisions, particularly with hiring and expenditures. Making these decisions alone is a big responsibility and can be really scary. Having someone to share that with would make a big difference.

So, can you identify with any of these traps? If not, then I suggest you read the one about over-confidence again! I don’t believe a single website owner or entrepreneur couldn’t benefit from an outside perspective.

The question, then, is how do you find someone?

Getting An Outside Perspective

The most obvious solution is to partner with somebody at the outset. Whether you work with someone on a website or form a business with an associate, partnerships can be very beneficial. This is what I did with our company, and I haven’t regretted it for a minute. I would be lost without my two co-founders, Chris and Marcus.

That said, I know that not everyone’s experiences with partners have been rosy. Also, by the time you read this, the opportunity for this kind of partnership may have already passed.

What can you do then? What other options are available to those seeking an outside perspective and someone to bounce ideas around with?

Here are some options:

  • Sleeping partner
    This is the approach we took. We have a non-executive director named Brian who works with a number of companies and keeps us on our toes. He has a radically different view of business and constantly challenges us. In return, he has a small stake in the business. He is worth every penny.
  • Paid consultant
    If you don’t fancy having someone so entrenched in your business, why not consider an external consultant with whom you could speak on an ongoing basis? Admittedly, this kind of consultant can be pricey, but they do bring an outside perspective to the table.
  • Mentor
    Another option is to approach a Web designer or website owner you admire and ask them to mentor you. Obviously, these people are probably busy with their own work, but if you are willing to pay for their time, you might get some valuable advice. You’ll usually need only an hour per month to stay on the right track.
  • Buddy
    A buddy would be a cheaper option, someone in a situation similar to yours. The two of you could agree to chat regularly and share the challenges you face as business or website owners, discussing different approaches and ideas.
  • Community
    Yet another option would be to look not for a consultant, mentor or buddy, but for a supportive online community. Loads are around, but make sure the one you join is not too big. You want people to remember you and your circumstances.

Whatever you decide is entirely up to you. The point is, if you want to realize the potential of your website or business, you need the help and encouragement of others. Humans by nature work best in groups, and you are no exception. We are not meant to do it alone!

(al)


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Usability isn't just about eliminating frustration anymore

Posted in Shared on June 18th, 2010 by herkulano – Be the first to comment
[This is an excerpt of an article published in UX Magazine on June 16, 2010.]

I'm a devotee of TED talks. I was once assigned to watch several TED talks to deconstruct what made each a good or a bad presentation. TED topics are wide-ranging, though they generally relate to the categories that make up the "TED" acronym: Technology, Entertainment, and Design. I tend to stick to the design topics, but during my research I came across a video of Martin Seligman talking about positive psychology.

Happiness is a topic I've been interested in for a while. According to Darrin McMahon, author of Happiness: A History, happiness is a relatively new construct in the history of humanness. It's only been in the last 250 years or so in the West that we've been safe and healthy enough to think about how we feel emotionally.

After watching Seligman and skimming through McMahon, it occurred to me that the experience design field is undergoing a similar evolution. When I started out at the same time the field was starting out in the early 1980s, teams did usability testing on products to learn where the users would encounter problems, and where they would get lost or frustrated. It was a kind of human factors quality check, and it was often done two seconds before launch. No changes could be made, but these teams could at least incorporate what they found out into training, which almost everyone needed to use technology back then.

Fast forward to somewhere between 1997 and 2005, and the usability testing dynamic shifted. Teams started performing usability testing earlier and earlier in the product development process to inform their designs. Usability professionals were still concerned with identifying issues post facta to eliminate existing problems and frustrations, but they also learned about user behaviors and habits and used this to influence design decisions earlier in the product development cycle. This was a very important step in the evolution of user research. It happened because teams started testing early designs and prototypes and using what they learned to refine designs well before they launched.

Only recently has technology improved, proliferated, and become cheap enough that design is less and less about solving problems, testing less and less about eliminating frustration. It's all becoming more and more about making a good experience for users. Sure, we're still eliminating frustration, but it's happening earlier in the design process. Finally, design is at the table with engineering and business. Now we talk about experience design rather than just usability. Now it's not good enough to just be usable. The design has to fit into peoples' lives. It actually has to make people happy, and anticipate their needs.

It seems we're all aspiring to an ideal of designing for delight, but most of us are landing somewhere short of delight, but at least better than frustrated. Users can use our designs, but they're not excited about it. (Okay, you can't be excited about everything.) We want users to trust our designs, but there's still too much overhead for users to easily reach their goals.

... Read the entire article at UX Magazine.

Human Photos Double your Conversion Rate

Posted in Shared on May 10th, 2010 by herkulano – Be the first to comment

Editors Note: In his second article for Think Vitamin Paras Chopra looks at how human photos can increase dramatically increase your conversion rate. For further reads check out Paras’ first article “The Business Case for  A/B Testing” and ways in which you can “Designing for Conversion Experiences” by Chrissie Brodigan.


It is a well studied scientific fact that in a scene or image full of different objects, one’s attention is subconsciously drawn to human faces. Even toddlers and monkeys look towards faces for a much longer duration than they’d look at other objects.

Independent Tests Yield Same Result

I have analyzed two A/B testing case studies of Visual Website Optimizer users and have concluded that the sure fire way of catching visitors attention is having human photos on a website.

What’s interesting is that even though both tests were independent, they (surprisingly) tested the same aspect and arrived at the same result. This gives me confidence that there is something special about having human photos on a website which increases conversion rate instantly. Let’s have a look at the two studies.

Case Study #1

Medalia Art sell Brazilian and Caribbean art online and they recently got pleasantly surprised when photos of artists on their homepage increased visitor engagement by 90%. This wasn’t their first A/B test as they keep playing with their homepage. In the past, they successfully reduced bounce rate by 20% by testing the placement of their promotional message.

As can be expected from an online art shop, they showcase paintings from three famous artists on their homepage. This time, for no good reason they decided to see what happens if paintings are replaced by the artists’ photos. I tried to probe Medalia Art for reasons why they came up with this idea but they said it was a completely random choice to test paintings v/s photos.

The goal for this A/B test was to increase visitor engagement (defined as a click on any link on the homepage; it is the inverse of the bounce rate). They didn’t use sales as a conversion rate as many of their sales happen after interaction on the telephone (and a lot of haggling) with the customer.

Here are the screenshots of the control (paintings) and the winning version (photos).

Control (Paintings)

Variation (Photos)

Test results are as follows:

Variation Conversion Rate % Improvement
With paintings (control) 8.8% -
With photos (variation) 17.2% +95%

Clearly, version with artists’ photos had a much better conversion rate that the version with artists’ paintings. In fact, the winning variation almost doubled the conversion rate on the homepage.

Case Study #2

EmptyMind is a web analytics and optimization blog by Jason Thompson. There is a large phone icon in the blog’s sidebar which links to his contact us page. Unlike Medalia Art who did the test just to check what happens, Jason had a reason for running a phone icon v/s his photograph test on the site.

While attending a summit, he got several comments from other people that he didn’t look like his (then) Twitter icon. So he thought it would be best to have a single photo representing him across all the social network sites he uses. Testing the photo on the blog was just an extension of that thought.

The goal for the test was visits to Jason’s contact us page and here are the variations and their performance:

Control Variation

Conversion Rate: 3.7% Conversion Rate: 5.5%
Increase in Conversion Rate: +48%

Here is what Jason said about the test results:

People want to connect with other people emotionally, the photo makes that emotional connection so much easier and as the test is proving, drives people to the contact form more than a nondescript icon.

The Key Lesson

Both case studies independently arrived at the same (statistically significant) result that human photo(s) increased conversion rate. This proves that there is certainly something magical about human photos.

I am going to try this test on Visual Website Optimizer homepage (perhaps using customer photos for testimonials).  If it is relevant for your website, I recommend you try an A/B test to see if a human photo can do wonders for your business too.

If you try out a test involving human photos and get positive results, then we may have discovered a great formula for increasing conversion rates!


Every Site a Mobile Site

Posted in Shared on May 7th, 2010 by herkulano – Be the first to comment

A couple months ago I bought myself and my brother an iPod Touch. I’m not sure why I did it at the time, but I just did. Immediately I started to browse the app store and download a ton of apps. Most of them were games, but a couple of them were apps for websites that I visit, Facebook, ESPN, etc. Sometimes when reading opinions on the web I would see how someone preferred to use the iPhone version of a site over the actual website. This seemed silly to me for a couple of reasons.

  1. Why would you prefer to use a site on a smaller screen?
  2. Why would you prefer to use a site with less features?

It took me a while to understand the answers to these questions, but now I think I do. When you use an iPhone version of a website, their application is usually pretty simple. It keeps everything to the basics and although you are limited to doing a subset of the stuff you can do on the actual site, what you can do is the most important stuff. It becomes a better way to use a site than the actual site itself and to me there is something wrong with that.

The bearded wonder, Mike Davidson, made this point earlier in the week.

First, how much better some companies’ iPhone apps are than their web sites, as if the company is somehow so much more gifted at creating iPhone apps than web pages. It feels better because it’s designed for you to do things quickly. Most web sites are actually not designed for speed of task completion at all. They are designed to maximize page views or at the very least, time on site (and hence, maximize revenue). ESPN.com doesn’t want you reading one story about the Mayweather/Mosley fight and then moving on with your day. They want you to read ten more stories after that, check your fantasy teams, and buy a Seahawks jersey. Mobile.espn.com, on the other hand, is more concerned with getting you in and out quickly because they know you have less tolerance for distraction and extraneous clicks when you’re on your phone.


When I visit ESPN 95% of the time it’s to get scores of games. With the Scorecenter app I can get the scores for a couple of leagues immediately. On the ESPN website I have to click over to each sports section to find out the scores. This is inconvenient. The website is only good to me when I need to waste time by reading an article.

The Future Web

Most websites are designed to annoy us and keep us there by wasting our time, while the mobile versions are actually the ones we like to use. If we want to stay on a website and browse around forever then you would think it would be our choice, but seeing how most websites are dictated by advertising dollars you are bombarded with a million different links to new sections. I can’t say it doesn’t work because sometimes I click on those links and these sites have been using the tactic for years so they probably don’t see a reason to change.

However, what if all websites were designed to work as efficiently as their mobile/iPhone counterparts? I think the web might fall apart then because how would sites integrate a million ads onto their site? This phenomenon is nothing new. When RSS hit the scene many people preferred to read content through a newsreader over the actual website because they got what they wanted, the content, and nothing more. Now you get as many ads in a feed as you do on the actual website.

When thinking about the mobile version of Drawar the only issue I come across is how to format the articles since they all aren’t simply single column designs. The site itself wouldn’t be a problem. Three tabs (for now) across the top with each one listing the content in a section. I could even stick one ad in there and it wouldn’t be any different than the website. In essence you are getting the same experience on your phone as you would in your desktop browser. A universal experience, doesn’t that sound like how the web should work?

Obviously this can’t work with all sites because some sites use technologies and need screen real estate to get the job done. In those cases, the desktop browsing experience should be better than the mobile experience, but in the case of content sites (especially non-video/audio sites), why should the mobile experience be more fluid than the actual website?

Why can’t we streamline our full version sites as well as our mobile ones? Something seems wrong with that picture. Browser technology itself is part of the limitations that we have to deal with, but that is the subject of another article. Till then, if you have a mobile version of your website, consider why it’s better than your actual website and see if you can somehow get them both on the same page.

Coding for Artists: Visual Thinking and Sketching with Kaleido, Processing

Posted in Shared on May 4th, 2010 by herkulano – Be the first to comment

Kaleido Demo from Agnes Chang on Vimeo.

Part of the beauty of working with code is that it can refine the way you think, challenging you to make design ideas into systems. But what’s often a challenge for beginners – heck, sometimes even for experienced coders – is thinking through the ways in which component parts function and combine.

We’ve seen code systems and visual patching systems, but Kaleido is something a bit different: it uses visual diagrams to loosely reinforce ideas in the code. Because it’s not rigidly attached to the code, you can use it to sketch out thoughts. But if you like, you can also attach sections of code to color-coded modules and immediately jump to bits of code from the visual interface, combining some of the best of visual programming and textual programming.

Kaleido works with Processing, adding an extra, visual pane to the standard Processing IDE. It’s the work of the Design Ecology Group at the MIT Media Lab and a Masters’ Thesis for Agnes Chang.

The always-wonderful designplaygrounds covered the technology recently, found via Processing co-creator Casey Reas:
Kaleido

Getting Started with Kaleido

In my own teaching, I try to emphasize object-oriented coding as early as possible. For me, it most neatly and nearly approximates the way we intuitively think about conceptual problems in general. It helps to systematize design. I’m not entirely sure Kaleido would work perfectly for me in the object-oriented workflow, if only because it seems to assume blocks of code, linearly, define function, rather than inheriting the relationships you create in classes. In fact – speaking to more advanced coders for a moment – maybe there’s a chance to do a sort of UML-for-artists tool that feels more creative and less like a computer engineering project. And I still like using Eclipse. But I could see Kaleido being a lovely addition to the Processing sketchbook, even in my work; I’ll have to give it a try.

Oh yeah, and someone has to try porting it to a non-Mac environment. (That should be eminently doable, by the way.)

The Processing IDE is entirely extensible. If you’re interested in customizing the coding experience yourself, there’s a terrific how-to video by sojama (Andreas Schlegel), just posted, that shows you how. See also his excellent new tutorial for making libraries in Eclipse, too.

processing-tool-template setup from sojamo on Vimeo.

The Differences Between Good Designers and Great Designers

Posted in Shared on April 26th, 2010 by herkulano – Be the first to comment

Four years ago Cameron Moll gave a presentation on 9 skills that separate good designers and great designers. It’s a great talk and if you have the chance I suggest you at least check out the PDF slidedeck. I think the points he makes in the presentation are still relevant today and go a long way in educating us in how designers should be approaching their interactive designs.

Good Designers

  • Decorate
  • “Less” is more
  • Fix problems
  • Inspired by genre
  • Everything at once
  • Treat text as content
  • Use good typefaces
  • Code for one instance
  • Redesign

Great Designers

  • Communicate
  • “Less” and “more” co-exist
  • Prevent
  • Inspired by total environment
  • Selective iteration
  • Treat text as UI
  • Use good typography
  • Code for many instances
  • Realign

Communicate

We’ve had this discussion multiple times.

Each time the same conclusion is drawn and that is quality design communicates with its audience. It delivers the message it is intended to deliver. Nothing more, nothing less.

“Less” and “more” co-exist

In Minimalism is Mandatory, I talk about designing only what is necessary for your site. Some might take this as removing as much as possible to be left with nothing more than some text, but the point is to remove all the clutter that doesn’t enhance the user experience and message in a defined way. Sometimes having an AJAX popup works wonders in making the site better and that is a “more” aspect because you certainly don’t need it to make the site functional. However, you do need it to make the site better so use it.

The difference is some designers like to add a ton of widgets all over the place and justify each and every one to the point that they miss the big picture and end up with a cluttered and confusing interface. Striking that perfect balance will always be one of the designer’s toughest jobs.

Prevent problems

Admittedly this is something that I need vast improvement in because I am great in designing a solution that fixes one problem, but often times all it does is create another. Nobody will always get the right solution the right time, but great designers have an ability to attain the right solution more times than not, while good designers continuously scramble to fix the problems that they have created.

This point might seem a bit contentious because so often the problems that designers are facing are changing and that situation applies to the final point. However, if you are dealing with a problem that remains constant, finding the solution that prevents future problems from happening is the ideal choice and great designers have a knack for finding it. At the very least they understand the need to search it out.

Inspired by total environment

Last week I talked about inspiration hunting and I wish that I had discussed how you can almost tell when some designers only take their inspiration from other websites versus those that take inspiration from everything they can get their hands on. The majority of my inspiration comes from print design because I deal with so much text. I want people to sit down and get engrossed in Drawar the same way they will curl up on the couch with a good book or magazine. If I were to only look at web designs for inspiration in that regard you wouldn’t get the individual article layouts that are presented today.

Total environment isn’t only relegated to print design. I’ve been inspired by street signs, billboards, album covers, coloring books, fashion and food. Find inspiration in your everyday life. Constantly search it out and you will expand your design repertoire immensely.

Selective iteration

This comes down to macrodesign and microdesign. Good designers are only capable of seeing the big picture in a design, while great designers understand that a design is nothing more than a bunch of individual elements working in unison and each of these elements need attention. The ability iterate over an element over and over again until it fits properly into the larger design concept.

Drawar Forums

A bad example of this can be seen on the homepage for the Drawar Forums. As of this writing there are two buttons: a subscribe button and a post a new topic button. On their own these buttons serve their purpose, but in the overall design they are out of place. While the rest of the design (mostly) flows, these buttons serve to break the flow. There is certainly a better way the action of subscribing and posting can be designed.

Treat text as UI

Copywriting is interface design. Great interfaces are written.

Jason Friend

Stop looking at text simply as content to fill a page. Think of the different ways it can be formatted to produce a visually appealing UI that offers a better user experience. Besides, web design is 95% typography.

Use good typography

As of late this has been my biggest pet peeve on the web. I coming across article after article that is a pain to read because the person behind the site doesn’t implement basic principles of typography. Maybe there isn’t any sign of leading (line-height for the CSS people) or the kerning (letter-spacing for the CSS people) is completely off, but so many sites lead you to believe that the people behind them don’t bother reading the site.

Code for many instances

Can’t lie, I’ve never coded for other languages in my life. Never designed for them either.

Realign

The desire to redesign is aesthetic-driven, while the desire to realign is purpose-driven.

A List Apart

Redesigners ask…

When was our last redesign? Is it just me, or does it look old? Will a redesign bring new traffic?

Realigners ask…

Users’ needs have changed. Should we adapt? Do the current aesthetics devalue brand perception?

How often do you redesign?

Magazine Cover Opens Imagined Worlds: Augmented Reality Publishing, Free Code

Posted in Shared on March 12th, 2010 by herkulano – Be the first to comment

Boards Interactive Magazine – Walkthrough from Theo Watson on Vimeo.

Augmented reality has inspired plenty of experiments, magazines included – some successful, some failing to get far beyond the gimmick. What’s nice about this work is that it introduces the concept of motion to the typically-static pages of print, and inspires readers to imagine a world beyond the bounds of the page. There’s also an elegant expression of the theme.

It’s all made with OpenFrameworks (again – yes, OF is one of the easiest ways to hook into augmented reality). And none other than Theo Watson was involved.

For the March 2010 issue of Boards Magazine, Emily Gobeille and I worked with Nexus Productions to develop an interactive cover experience called Rise and Fall. Here is a little preview of the experience.

You can download the software and the cover from: boardsmag.com/RiseAndFall

Update: Found out you can buy a copy of the magzine for $7 by emailing – BoardsCustomerCare@boardsmag.com . You can also download the cover as a pdf from the link above.

The project uses the Ferns library for tracking ( cvlab.epfl.ch/software/ferns/index.php ) and the whole project is open source released under the GPL v2.0 . Grab the source code here: boardsmag.com/RiseAndFall

Credits:

Digital Directors:
Emily Gobeille – zanyparade.com
Theo Watson – theowatson.com

Produced by:
Nexus Productions – nexusproductions.com

Sound Design:
MOST Original Soundtracks – m-ost.nl

Software:
Made with openFrameworks – openframeworks.cc
Using the Ferns library for tracking – cvlab.epfl.ch/software/ferns/index.php

Thanks to @wetterberg via Twitter for sending this our way.

Low-Hanging UX Fruit, How a Well-Designed “Thank You” Inspires Community Uptake

Posted in Shared on February 25th, 2010 by herkulano – Be the first to comment
A few weeks ago, I wrote up a case study around the perplexing case of designing user experiences for lead generation pages. I’m going to cover the results of our test shortly, but in the meantime I wanted to share part of the conversion funnel that has forever changed the way I’m going to design for sign-ups.
Designers do a lot of work engineering the experience of creating compelling sign-up forms for a variety of reasons (joining communities, requesting more information, age-gating verification, etc.). I’d like to take a closer look at how the Thank You page of the conversion flow can be leveraged more effectively for experiences that aren’t necessarily tied to joining a social network. That said, social networking sites are full of awesome examples where the Thank You jumpstarts the user’s uptake, so if you’re:
  • Tumblr, you have your user create her first blog post
  • Twitter, you have your user find cool people to follow
  • LinkedIn, you connect with your email address book
  • Meetup, you have your user join a group
But, let’s say you’re a more traditional (perception = less fun) business like a university, can you do more than guide your user towards more descriptive content about the program or services offered (where bounce rate will be high)? How can you make the most of that transaction? How can you parlay the validation “Thank You” into action that can be both inspiring and measurable? Thank You messaging is not supposed to feel like the awkward end of a first date “Do I kiss him?” moment. The user has shared her information with you, triggering a response and follow up campaign. She’s staring at the Thank You page, confirming she submitted her information correctly. This is a powerful moment to turn your Thank You into more than:
  • a data verification step
  • a reiteration of your brand’s identity and tagline
  • a jumping off into content (where the bound rate will be high and not super effective in terms of engagement, relationship development, etc.)
Social marketing channels have helped turn Thank You pages into opportunities for secondary levels of conversion where you can experiment with Facebook Fan Page and/or Twitter acquisition. This brings me back to the use case at hand, while our lead gen page had a number of design constraints, we found that we had a lot of artistic leeway in creating a Thank You page, so we decided to make the number one goal of the page to excite the user to join our Facebook Fan page. First, let’s look at the original Thank You page, which did include Facebook & Twitter opportunities: (Note: I apologize for striking through the brand name, my client is a major university and getting approval to share the brand is a bit of a juggernaut.)

MAT@USC - Old Thank You

Now, let’s look at the redesign of the Thank You page, which puts primary focus on Facebook Fan acquisition v. promoting both Twitter and Facebook equally:

thank-you-2-1-2

The design:
  • Inspired by the idea of the excitement around an “acceptance letter”
  • Focused on the fun of university life and community
  • Featured access to current students, faculty, and admissions through Facebook
The results:
  • Increased Fan Page uptake from 28 fans per week (a consistent rate for one year) to 300+ fans per week (2+ weeks of ongoing data)
  • Increased the quality of interactions on the Fan Page, where we were encouraged to see prospects asking questions that were fielded by students, admissions, and faculty
  • Increased interaction with blog content, driving traffic to the parent site and making better use of all editorial collateral
As You Design Conversion Experiences Thank You Messaging is:
  • Integral—A necessary part of the conversion experience, it’s no longer just a simple hello/goodbye world
  • Instantly Gratifying—If you’re testing a conversion experience the results are ongoing and take time. Adding a secondary conversion exercise like Facebook Fan acquisition is an immediate way to leverage (in real time) effects of your messaging
  • Social—Leverages warm fuzzies in innovative ways and gets users connecting with one another
  • Sticky—The last thing the user will remember about your brand, and can have the added possibility of taking the conversation even deeper into her personal network
Perhaps, the biggest takeaway from designing a great Thank You experience is that the more you can leverage the Thank You, they more you can get your users to connect with your app and with each other the less money you’ll need to spend on post conversion campaigns, marketing, and more. I’d love to hear your experiences around the “Thank You” in your designs, examples, etc. Thank you! *Design by my brilliant partners at jjomedia.com