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Posts Tagged ‘Community’

SenseWall: Open, Free Platform for Multi-Touch, More; Wants Your Work

Posted in Shared on June 3rd, 2010 by herkulano – Be the first to comment

SenseWall (preliminary) from Tiago Serra on Vimeo.

Multi-touch walls have been a closely-guarded novelty, but they’re evolving into something else: a real, usable platform that focuses on content and not just gimmicks. In the process, a hard-working community is building richer, standards-based, cross-platform, free and open source tools. The result: faster iteration, broader access of artists to the technology, and soon, hopefully, better and better work.

Tiago Serra writes with his latest project, based on the Community Core Vision project. He includes a call for works that I think a number of CDM readers may want to check out.

I recently developed a multitouch wall called SenseWall, located at a Computer Science and Design university in Portugal.

In terms of hardware, the display has an area of 2.8m x 1.05m and it consists of 2 XGA ultra short-throw projectors amounting to a total resolution of 2048×768. For the multitouch sensing, this is an LLP setup using 8 infrared lasers, 2 PS3 Eye cameras and a custom compiled version of the excellent CCV tracker (ccv.nuigroup.com), giving us a touch resolution of 1280×480.

This installation is an open platform for anyone interested in doing something with it. Although it is a multitouch enabled surface it also has a pair of cameras at the top for computer vision applications, a microphone for sound input, speakers for sound output and an RFID reader (http://www.touchatag.com). So there’s lots one can do with it.

By open platform I mean that our intent is to have college students use it at will, being in class courses or just for fun.
A webapp is being developed by a few students so that anyone can upload their apps through a web interface making them available instantly on the SenseWall. This will be also open sourced once finished on GoogleCode.

At the SenseWall there’s an “app launcher” showing the available applications name, author and date.

My main purpose with this installation is to let pupils learn new HCI concepts and hilight their creativity by giving them the tool to do so. Only if I had something like it when in college ;)

I really enjoy you’re work so I’d like to invite you to submit any TUIO (http://tuio.org) based app, or any other app that uses micro/vision/rfid, you’d like to see there, and I’ll be more than happy to send you a video of it.
I do feel that it is also a great opportunity to showcase any artist/designer/coder.

Visual Music: Aaron Koblin and Meyers’ Visual Compositions, Eyebeam Call Due Today

Posted in Shared on May 21st, 2010 by herkulano – Be the first to comment

This post, by definition, overlaps with the worlds of Create Digital Music and Create Digital Motion, so I’m cross-posting — absolutely not one you want to miss, both because of the event in New York, and because the landscape of works here engages issues about which readers here I know are passionate.

Music and visuals are each themselves endless wells of potential; put them together, and “infinite possibility” probably isn’t an overstatement. This July, label Ghostly International is working with researchers at New York’s Eyebeam research center to do a free, one-week intensive on dynamically-generated visuals for sound. Before you read on, that deadline is the end of today NYC time, via a fairly simple online application form. Check out the full details and application form.

The event is led by artists Aaron Meyers (Flying Lotus’ Fieldlines) and Aaron Koblin (Daisy Bell). I asked Mr. Meyers for a round-up of the kind of work that he’s done…

Read the full story on Create Digital Motion

Help us improve Adobe AIR

Posted in Shared on March 25th, 2010 by herkulano – Be the first to comment

In partnership with the team behind Adobe Labs, we are pleased to announce the launch of a new website designed to let our community help us improve Adobe AIR. The website, Adobe Ideas, allows you to submit ideas on how to improve AIR as well as vote and comment on existing ideas from others in the community. As you submit ideas, please be as specific as you can with your description, and let us know the problems you are trying to solve. In addition, our team will be using this website to communicate features that are actively in development.

Though we only launched this new website just a few days ago, we are already seeing a significant amount of traffic. We're energized by the response so far and look forward to seeing your suggestions on Adobe Ideas!

Rob Christensen
Sr. Product Manager, Adobe AIR

Blogs from the source

Posted in Shared on July 8th, 2009 by herkulano – Be the first to comment

Here's a fairly comprehensive list of blogs maintained by engineers on the Flex, Flash Builder, and Catalyst teams. You'll find plenty of examples, tutorials, tips and tricks, and discussion on new features available in our betas.

(in no particular order :) they're all awesome)

Flex team:

Matt Chotin's Blog

Flex Examples - numerous Flex examples

Flexophile

flexreport - a discussion of the less intuitive aspects of Flex components and applications

Pete's Blog

Daniel Koestler - AIR, Flex, Flash, and other Adobe technology

Peter deHaan - Confessions of a Flex QA

Hans Muller's Flex Blog - a technical blog about the Flex 4 (Gumbo) API (stay tuned for posts about new Flex support for scrolling and layout virtualization)

Flex Butterflies and Bugs - Flex news, workarounds for bugs and solutions for common problems, from a quality perspective

Codependent - graphics and animation with Flex and the Flash platform

Frish's blog - Flex 4 (Gumbo)

iamdeepa on flex

Flexponential - DataGroup, List, virtualization, Flex Component Kit, and more

Quietly Scheming - examples and custom components

Evtimmy - custom layouts

Alex's Flex Closet - examples and discussion of common problems, especially around memory management and item renderers

Tips and Tools of Flex - tools in the Flex SDK

Flex Spaghetti - code samples, tips, and a couple ramblings about the Flex bug database

Just Suppose - UI, Flex, and Flash


Flash Builder team:

Getting and Setting - Builder coding features like refactoring and code generation

mikemo - Builder debugger

Tim Buntel's Web Log - Flex particularly relating to the ColdFusion

Flex Thoughts - Flex charts, general IDE features and DCD (Data Centric Development) features of Builder

Marking Occurrences - Flash Builder language intelligence features such as Find References

Radhakrishna's blog

Flex Automation - Automation of Flex apps

A Flex Enthusiast!

Flex Guard
- Builder DCD for LCDS and BlazeDS servers, using Profiler and Network Monitor features of Builder 4

My Take On Tech - DMV Charts and more to come on PHP workflow (DCRAD)

Exploring Flex - DCD workflow of Builder - details of the wizards that form DCD

Sujit Reddy G – The Evangelist - DCD features in Builder

The GLog (Geek bLOG) - Flash Builder, Eclipse and Java


Catalyst team:

much ado about something - Flex/AIR/Flash Catalyst

Touchscreen Particle Drawing, Memo’s MSAFluid Particle Library, and Why Sharing is Good

Posted in Shared on May 12th, 2009 by herkulano – Be the first to comment

Interface 27 from CyberPatrolUnit on Vimeo.

There has been a long tradition in live visuals and motion graphics, inherited from many other media, of maintaining a “secret sauce,” or the guarded formula of eleven herbs and spices. Ironically, for all you hear today “DIY” and “open source” in the same sentence, a lot of the motivation for doing something yourself has historically been doing something no one else can. Keep your secrets, and raise your value.

As our friend Bryant Place / CyberPatrolUnit sends over this latest set of live clips from a recent gig, and I browse through the comments, and reflect on the conversations I had last week at OFFF and during and following my own talk there, though, I’m struck.

The world has changed. First off, the Internet isn’t really about secrets. Your value is almost in direct proportion to how much you can share. Connections are forged through links of mutual exchange and good will. It’s not just about sharing your output or getting fans (the MySpace model), but sharing with a network of enthusiasts, and fellow artists. Those are the people from whom you often get real support (artistic, technical, and personal), gigs – and inspiration. (Even if you hate 8-bit music, that community is a really amazing model: their work to support each other and advocate for the whole subgenre has been I think the single biggest ingredient in their viral success.)

The visualist community increasingly itches not only to improve the quality of their own individual work, but everyone around them. A lot of us are in a battle for the future of this whole medium. Some parts of the world are devoid of live visuals, while others have mass-produced club visuals filling the nightlife.

Before I get carried away, the video itself is just the latest from the ongoing Interface 27 series. It employs a touch interface to control abstract visual pictures formed from streams of particles.

The reason I’m pulling back into the larger question is that these visuals are enabled by a library for Processing, a library we’ve seen here previously, developed by Memo Atken:

MSAFluid for processing (and Java)

If you’d rather use openFrameworks, there’s that version, too, as pictured below running blazingly fast:

ofxMSAFluid for openFrameworks

There’s even an ActionScript 3 port, in case you want to code Flash on the beach.

ofxMSAFluid for openFrameworks from Memo Akten on Vimeo.

So, why do I bring this up? Well, the work done on Processing (Ben Fry, Casey Reas, contributors like Karsten Schmidt, and others), on openFrameworks (Zachary Lieberman, Theo Watson, and their own team), and Memo’s own library, based in turn on many other libraries and implementations, was all a big risk.

It’s not an easy thing to put blood, sweat, and tears into open source. None of those people has exactly gotten rich in the process – not even via the ways you’re supposed to profit from open source, doing the lecture circuit and such. But on the other hand, we’re seeing things that would have been otherwise impossible.

And there’s artistic merit, too. Bryant’s work looks different than Memo’s. The library actually takes on a new life as it gets in someone else’s hands. Bryant actually just wrote me:

As for the Interface video - mention how cool it is that people like Memo post code for other VJ’s to tweak and use.  Mention "FaderTouch" - a 100buk touchscreen off ebay that "vjFader" programmed - using a rear projection onto a translucent screen/ touch sensor we were able to use processing in a very intuitive way.

I got the “mention” part down, I guess. ;)

The responsibility is partly ours to make all of this work: file bug reports, fix bugs if you can, document your work, properly credit the people making it, write documentation for projects, and so on. But it’s not hard to see an ideal start to happen:

1. Person x makes a library / framework.

2. Person y build on that library to make their own tool – and contributes it.

3. Artist uses the tool, gives back to the project, goes in a new direction.

4. More and better work spreads, the project grows, the medium grows, and the audience grows.

None of this happens automatically. We all have a lot more work to do. But having stood onstage in front of a few thousand people calling for just this, it’s nice to keep opening my inbox and seeing it happening. We’re seeing the first seeds planted for what could ultimately be a larger ecosystem. Now, I know there’s also a big gap left – Processing doesn’t have nearly enough contributors, bug squashers, or documenters, and it’s one of the biggest projects, so you can imagine what happens when you get upstream to libraries and the like.

Over the coming months, I think we’ll continue to look for opportunities to help structure some of that involvement and to explaining how you can contribute, too. Stay tuned.

In the meantime, go play with some particles.

For more on Bryant, here he is on his current activities:

- I just did Coachella with [Friend of CDM and contributor] Momo, and in the near future, will be heading to Detroit for http://www.myspace.com/detroitmusicfest

I’m not on the website, however, Kero.fm and Derek Michael - two people who essentially helped build the festival from the ground up 10 years ago - are booking me to play with various acts including CLP, Richard Devine, Drumcell, Busy P (which I did a solo VJ set with at Coachella) so I am super excited to be a part for the first time this year.

Here is a cool video from previous Interface 26:

http://www.vimeo.com/4145774

After Detroit - Mutek.

http://www.mutek.org/

There are also some killer podcasts from past Mutek - http://www.mutek.org/podcast

I am going to meet artists, see the latest AV performances, attend workshops.

I’ll be at Mutek, too, so see you there.