something in the way

a tumblog about design + code
Aug 10

Metaio’s Augmented City Demo May Answer The Question Of AR’s Utility

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Augmented Reality veterans Metaio are announcing some more details about their upcoming insideAR conference scheduled to take place in Munich, Germany on September 26 – 27. While the speaker list for the event has been available since July, the greater theme for the conference is being updated via press release today. That theme is: “From a Vision to a Roadmap”.

To help illustrate this thematic announcement, Metaio have release a video that shows a small scale demo of their vision for the “Augmented City”. This demo was created by Metaio and the Media Processing Division of ARM—makers of the Mali family of GPUs essential to the demonstrated rendering ability of Metaio’s software.

The demo is cool and illustrates their vision well, but it’s important to note that, strategically, the focus of the insideAR event also seems to be tied to revealing their roadmap for reaching this vision. That information will be shared publicly and also in more detail with select business partners during the second (and private) day of the insideAR conference.

For if ever a technology needed a roadmap for practicality, it is Augmented Reality. I mean, I am one of the believers, but in many a conversation about AR with colleagues and clients alike, the dialogue often strays to “Yeah, but how is that going to be realistically implemented” or “how do we get from A to B”. These are legitimate questions.

So the simple format of sharing the vision but also sharing the practical, tactical and technological steps to reach the vision seems like a clean and clever way to break the content up and attempt to deliver actionable results. I plan to be in attendance and will let you know if the concept lives up to the hype.

But back to the Augmented City demo…
It looks cool but I admit at first I thought it might be a bit gimmicky. I mean, what is this tiny city? What is it trying to show?

In this video, I think Metaio CTO Peter Meier does a good job of explaining the roll of hardware and software to create best-of-breed AR experiences and also describing how Metaio’s optical recognition (for which they are field leaders) will enable experiences.

So after watching in its entirety, I began to see where they are headed with both the vision and the technology. Rather than viewing it as an animation or a cartoon, I imagined some of the examples within it at normal scale in a real city and myself in that city and subject to the meta information at hand. I began to imagine some real world scenarios of my own:

  • What if I worked at an architecture firm and the virtual facade of our building could be changed to the firm’s best known designs?
  • What if I worked at an ad agency where client reels could be displayed on the outside walls of the office building?
  • What if a new breed of car advertisements were actually driving on the road (that one’s probably a legal or compliance nightmare but cool nonetheless).

There are many possibilities if the practical hurdles can be jumped or removed. Let’s hope that practical approaches can be found for implementing these “natural” AR experiences without overwhelming users.

That seems to be the one of the goals of Metaio’s approach with the insideAR format. It’s a good idea to try to show vision and action and that seems more realistic than the typical “whizz-bang-look-how-cool-my-tech-is” approach to gain attention for marketing reasons. My fingers are crossed.



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May 4

Even creative directors need to know some technology

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“I don’t have to know anything about technology because I know that whatever I think up there’s always someone who can build it.”

I’ve heard this statement, or a variation thereof, proffered by copywriters, art directors and creative directors. And it’s true. Chances are that no matter what you conceive – experience, installation, interactive film, video game, touch-screen, augmented reality – there is a team of developers somewhere who can bring it to life.

There’s just one problem. Without some knowledge of technology, social media, API’s, HTML5, LBS, etc. you probably won’t think up the very coolest of ideas.

The last time someone shared this sentiment with me I agreed, as I always do, but then asked a series of simple questions. Holding up as an example Google’s Arcade Fire video, Wilderness Downtown, I asked if he could have thought that up. I showed him Breakfast’s Instaprint and asked the same question. Ditto as I reminded him of Wieden and Kennedy’s Old Spice Twitter campaign, Garmin’s Garmin Connect and Mr. Youth’s spinoff action platform Crowdtap.

I don’t have to tell you what the answers were.

But if we believe that storytelling has changed, that agencies need to build things and create utility, yet that it still takes creativity to distinguish the best ideas from the also rans, then all writers, art directors and creative directors need at least a cursory knowledge of today’s digital technology and all that it enables.

Shit, they might even have to learn something about data, at least the personal kind that inspires the likes of Garmin Connect.

You don’t need to take a lesson in writing code. But you may want to make friends with the nerds and learn a little bit about what they can do before you bring them your next ad like object and ask them to make something digital out of it.

 

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May 24

YDreams and Canesta Announce Partnership to Bring Augmented Reality to the Broad Market

“Augmented reality will change the way we market and use products, communicate and entertain ourselves,” said Ivan Franco YDreams´ R&D Director. “But, to date, implementing augmented reality solutions has only been possible with very specialized techniques. By working together with Canesta, we look forward to making augmented reality a part of everyday life.”

YDreams has been working on Natural User Interfaces (NUI) for more than 9 years for some of the largest corporations in the world. To do this, the company has developed a sophisticated proprietary software platform, combining multiple advanced technologies such as computer vision, physics simulation, artificial intelligence and several others.

“One of the most difficult aspects of designing NUI applications has been to create a sense of real world interactions. We envision consumers naturally browsing through digital catalogs, adding to the user experience of ecommerce or being inside movies, delivered by IPTV platforms.”

Until now Augmented Reality has delivered limited applications to the general public, mostly offering 3-D objects on top of visually obtrusive markers. By using Canesta’s 3-D vision sensors, YDreams applications can do real-time capture of any object in 3-D, without the aid of any special markers or enhancements. “This completely changes the scope of where and how augmented reality can be used, said Franco.

“YDreams is among the world’s leading organizations in developing augmented reality experiences,” said Jim Spare, president and CEO of Canesta. “By combining our mass market 3-D input sensors with YDreams’ expertise, we will see broad uses of these formerly very specialized applications. This will change how immersive and realistic so many kinds of communications and interactions will become.”

A video of a demo can be viewed on YDreams’ official YouTube channel and it will be possible to experience the technology live at the ARE2010 event (augmentedrealityevent.com) on June 2-3, in Santa Clara, CA.

Mar 12

Magazine Cover Opens Imagined Worlds: Augmented Reality Publishing, Free Code

Boards Interactive Magazine – Walkthrough from Theo Watson on Vimeo.

Augmented reality has inspired plenty of experiments, magazines included – some successful, some failing to get far beyond the gimmick. What’s nice about this work is that it introduces the concept of motion to the typically-static pages of print, and inspires readers to imagine a world beyond the bounds of the page. There’s also an elegant expression of the theme.

It’s all made with OpenFrameworks (again – yes, OF is one of the easiest ways to hook into augmented reality). And none other than Theo Watson was involved.

For the March 2010 issue of Boards Magazine, Emily Gobeille and I worked with Nexus Productions to develop an interactive cover experience called Rise and Fall. Here is a little preview of the experience.

You can download the software and the cover from: boardsmag.com/RiseAndFall

Update: Found out you can buy a copy of the magzine for $7 by emailing – BoardsCustomerCare@boardsmag.com . You can also download the cover as a pdf from the link above.

The project uses the Ferns library for tracking ( cvlab.epfl.ch/software/ferns/index.php ) and the whole project is open source released under the GPL v2.0 . Grab the source code here: boardsmag.com/RiseAndFall

Credits:

Digital Directors:
Emily Gobeille – zanyparade.com
Theo Watson – theowatson.com

Produced by:
Nexus Productions – nexusproductions.com

Sound Design:
MOST Original Soundtracks – m-ost.nl

Software:
Made with openFrameworks – openframeworks.cc
Using the Ferns library for tracking – cvlab.epfl.ch/software/ferns/index.php

Thanks to @wetterberg via Twitter for sending this our way.

Dec 5

Demo of Google Goggles aka Google Visual Search

Google has been keeping a secret for most of this year and it’s called Google Goggles. We mistakenly called the service Google Visual Search earlier today, but the actual name is in fact Google Goggles (no not Mail Goggles). CNBC is running a special called Inside the Mind of Google and I highly suggest you tune in (or DVR) and watch the entire show. A short clip of the Google Goggles segment has been posted on YouTube.

Upcoming showtimes for the CNBC special include:

  • Saturday, December 5th  7p ET
  • Sunday, December 6th  10p ET
  • Thursday, December 10th  8p | 1a ET
  • Thursday, December 24th  4p | 8p ET
  • Friday, December 25th  Midnight ET

[image courtesy CNBC]

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Oct 13

Epic Projection Mapping: Theatre Facade Augmentation with OpenFrameworks

Eloi of playmodes sends in this beautiful, extended (20 minutes) projection mapping performance, for the Ingravid Festival, in Figueres, Spain.

Telenoika Audiovisual Mapping @ Ingravid Festival, Figueres 9/2009 [FULL] from Telenoika on Vimeo.

Created by Telenoika, this performance is a tour de force of established projection mapping techniques and styles: Virtual lighting, 3D augmentation and distortion, edge highlighting and surface painting.

Mixed with lovely sound design, they’ve also added some nice new touches: The “light bulb generation” at 4:12 is lovely, as is the subsequent thunderstorm and electrocution of the building.

What this piece really does, that I’m excited to see more of, is establish a narrative. We’ve got our basic projection mapping building blocks now. Clever people will think of new, cool stuff to do, but while that’s going on, it’s time to start using these techniques to really tell some stories. Not just about things happening to the building or space, but inside it.

Another exciting development is that the “warping and video player software” was developed in OpenFrameworks [on CDMo] by Eloi, and he will be sharing it soon. In the meantime, you can check out some of his other development on the Playmodes Blog.

Elsewhere:
Playmodes/Eloi on Vimeo.
Telenoika on Vimeo.
Ingravid Festival

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Sep 21

Augmented Reality Texture Extraction Experiment

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Please see my blog post for more info, and a live version of the demo:

Thanks.

Cast: Lee Felarca

Jul 1

Flash Augmented Reality, Made Easier: Open Source FLARManager

You’ve seen the demos. You like the idea of tracking tags in the real world to create visuals. And now you want to try augmented reality for yourself - and, incidentally, you’re a Flash developer.

Reader Eric Socolofsky writes to share a framework he’s created that makes it much easier to work with the Flash-based, open source FLARToolkit, called FLARManager. Version 0.4 is just released:

http://words.transmote.com/wp/20090618/flarmanager-v04/

FLARManager has a number of features that improve upon the existing work done by FLARToolkit:

  • Building the apps themselves is easier. Fire up the framework with Flex Builder (or Flash, or Eclipse, or FlashDevelop), and you have access to all the libraries you need, so you can start playing more or less out of the box. Hello, world, indeed.
  • You don’t have to rely on Papervision if you don’t want to. Papervision, the faux-3D library for Flash, is included with the distribution. But marker tracking is decoupled from Papervision, so you don’t have to use it if you don’t need it.
  • Better event management. Marker adding, updating, and removal, multiple pattern detection and management, and the like are all extended in FLARManager.
  • Great documentation. Eric has taken the time to read some fantastic getting started tutorials, all accessible from the site above so you can go play.

Now, you wouldn’t pick Flash for speed - that’s not the idea.

This is about the slowest implementation of ARToolkit you’ll find. But you’d use it for compatibility, because of easy deployment to the browser. Speaking of speed, the NyARToolkit Java implementation actually outperforms the original C version. I’m the last person you should talk to about writing efficient, optimized code, but I can tell you that the notion that Java is “slower” than C is simply wrong. There are a great many other, more important variables, and in some cases Java can in fact outperform C. That doesn’t mean that Java is always the right tool for the job any more than C is, though, and in fact because Java’s Garbage Collector and event scheduling aren’t really built for real-time performance, and because “native” code is suited to certain situations, there are in fact times when you wouldn’t want to use Java. Understanding the application is what really matters - and that’s why it’s nice that NyARToolkit and siblings are available for AS3, C#, the mobile Android platform, iPhone, and others.

Eric doesn’t just do this to fool around, either; he works in interactive design for museums, and has what has to be one of the world’s sweetest “day jobs” - working for the legendary Exploratorium. He’s also working with Processing and the wonderful reacTIVision library on a separate project that’s working with tangible table-based interfaces; more on that separately. Thanks, Eric!

If you get interesting work in augmented reality going, let us know. And if you need some inspiration, my current favorite is from our friend Marco Tempest, working with Zach Lieberman in OpenFrameworks on augmented magic.

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Mar 4

Seb and his magic particles


Festive £5 app: Seb and his magic particles from ribot on Vimeo

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