I am a big fan of all things Markus Raetz. The fact that he now made a Typographic Illusion Scultpure makes me swoon.
I am a big fan of all things Markus Raetz. The fact that he now made a Typographic Illusion Scultpure makes me swoon.
ADA is an analog interactive installation made by Karina Smigla-Bobinski. It’s helium filled sphere spiked with charcoal pieces, trapped in a white room. I guess it’s quite clear what happens as soon as someone interacts with the sphere …
found at Colossal
Earlier this year, Google rolled out “Art Project,” a tool that lets you access 1,000 works of art appearing in 17 great museums across the world, from the Met in New York City to the Uffizi Gallery in Florence. (More on that here.) Now, as part of a broader effort to put art in your hands, the company has produced a new smartphone app (available in Android and iPhone) that enriches the museum-going experience, and it’s being demoed at the Getty Museum in Los Angeles.
The concept is pretty simple. You’re wandering through the Getty. You spot a painting that deeply touches you. To find out more about it, you open the Google Goggles app on your phone, snap a photo, and instantly download commentary from artists, curators, and conservators, or even a small image of the work itself. Sample this, and you’ll see what we mean. And, for more on the story, turn to Jori Finkel, the ace arts reporter for the LA Times.
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Art in “Augmented Reality” at The Getty Museum
A Virtual Tour of the Sistine Chapel
MoMA Puts Pollock, Rothko & de Kooning on Your iPad
Google App Enhances Museum Visits; Launched at the Getty is a post from: Open Culture. Visit us at openculture.com, or follow us on Facebook and Twitter.
Share:“I don’t have to know anything about technology because I know that whatever I think up there’s always someone who can build it.”
I’ve heard this statement, or a variation thereof, proffered by copywriters, art directors and creative directors. And it’s true. Chances are that no matter what you conceive – experience, installation, interactive film, video game, touch-screen, augmented reality – there is a team of developers somewhere who can bring it to life.
There’s just one problem. Without some knowledge of technology, social media, API’s, HTML5, LBS, etc. you probably won’t think up the very coolest of ideas.
The last time someone shared this sentiment with me I agreed, as I always do, but then asked a series of simple questions. Holding up as an example Google’s Arcade Fire video, Wilderness Downtown, I asked if he could have thought that up. I showed him Breakfast’s Instaprint and asked the same question. Ditto as I reminded him of Wieden and Kennedy’s Old Spice Twitter campaign, Garmin’s Garmin Connect and Mr. Youth’s spinoff action platform Crowdtap.
I don’t have to tell you what the answers were.
But if we believe that storytelling has changed, that agencies need to build things and create utility, yet that it still takes creativity to distinguish the best ideas from the also rans, then all writers, art directors and creative directors need at least a cursory knowledge of today’s digital technology and all that it enables.
Shit, they might even have to learn something about data, at least the personal kind that inspires the likes of Garmin Connect.
You don’t need to take a lesson in writing code. But you may want to make friends with the nerds and learn a little bit about what they can do before you bring them your next ad like object and ask them to make something digital out of it.
Love Love is a sculpture created by French artist Julien Berthier that resembles a sinking ship. It’s a fully functional boat, well, half a boat created from a 21-foot yacht that he cut in half, adding a new keel and motor. Julien has taken the sculpture across the English Channel and toured it around Europe, attracting lots of attention from unknowing fellow boaters who offer their assistance before realizing the boat isn’t actually sinking.
Want to see it in action? Watch this video.
Very cool, and almost as good a paintball-waster as the Mythbusters’ “Mona Lisa in 275 milliseconds” demonstration. This one’s a little more controlled, though: you can see more videos here, including one where they’re using multiple colors in layers to create a more nuanced look.
I wonder if they put their “paintings” together in a pixel editor, or just something like Paint. The resolution looks… well, not high. But the dripping effect ends up giving it a unique look for sure. Not that I support graffiti (or can even tell what’s being painted in half the videos). Cool though.
STEN LEX stencil poster from STEN on Vimeo.
Sara and I have been following the work of Sten and Lex in Italy for many years. We' absolutel love their latest body of work, created for their current solo show at the CO2 GALLERY in Rome.
They call this recent series "Poster Stencils" because, in essence, they are both stencils and posters at the same time. The video above shows their process of pasting up the matrix of the stencil, cut on paper, on a panel of wood as a poster. They then paint on the matrix in black and when it all all dry they destroy the matrix, letting some parts of the matrix stay pasted to the wood. In this manner the stencil is not reproducible and the matrix "dies" in the work itself.
The total number of people to have lived was estimated through exponential regression calculations based on historical census data and known biological birth rates. This results in approximately 77.6 billion human beings to have ever lived during the recorded history of humankind. The total people killed in conflicts was collated from a number of historical source books and was summed for all conflicts - approximately 969 million people killed, or ~1.25% of all the people to have ever lived. The timescale encompasses 3200 BCE to 2009 CE - a period of over 5 millennia, and 1100+ conflicts of recorded human history.
The poster is for sale at Counter Objects.