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<channel>
	<title>something in the way &#187; Shared</title>
	<atom:link href="http://www.herkulano.com/category/shared/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.herkulano.com</link>
	<description>sharing inspirations in design, art, photography and technology</description>
	<lastBuildDate>Mon, 26 Jul 2010 18:10:00 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Getting out of jail is free!</title>
		<link>http://www.herkulano.com/2010/07/getting-out-of-jail-is-free/</link>
		<comments>http://www.herkulano.com/2010/07/getting-out-of-jail-is-free/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 18:10:00 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>

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		<description><![CDATA[
Fantastic news today from the Electronic Frontier Foundation (EFF).  After a lot of hard work and mountains of paperwork, jailbreaking your iPhone is now explicitly a permitted fair use under the DMCA!

The first of EFF’s three successful requests ...]]></description>
			<content:encoded><![CDATA[<p><img height="260" width="445" alt="Get out of jail free" src="http://iphwn.org/free2.jpg"/></p>
<p>Fantastic news today from the Electronic Frontier Foundation (EFF).  After a lot of hard work and mountains of paperwork, <strong>jailbreaking your iPhone is now explicitly a permitted fair use under the DMCA!</strong></p>
<blockquote>
<p>The first of EFF’s three successful requests clarifies the legality of cell phone “jailbreaking” — software modifications that liberate iPhones and other handsets to run applications from sources other than those approved by the phone maker. More than a million iPhone owners are said to have “jailbroken” their handsets in order to change wireless providers or use applications obtained from sources other than Apple’s own iTunes “App Store,” and many more have expressed a desire to do so. But the threat of DMCA liability had previously endangered these customers and alternate applications stores.</p>
<p>In its reasoning in favor of EFF’s jailbreaking exemption, the Copyright Office rejected Apple’s claim that copyright law prevents people from installing unapproved programs on iPhones: “When one jailbreaks a smartphone in order to make the operating system on that phone interoperable with an independently created application that has not been approved by the maker of the smartphone or the maker of its operating system, the modifications that are made purely for the purpose of such interoperability are fair uses.”</p>
</blockquote>
<p><strong>The EFF also successfully renewed the existing DMCA exception for carrier unlocking.</strong>  More on the ruling by the Library of Congress is <a href="http://www.eff.org/press/archives/2010/07/26">here</a> and <a href="http://news.yahoo.com/s/ap/20100726/ap_on_hi_te/us_tec_digital_copyright">here</a> (and many other places, since this is huge news!). The full ruling is <a href="https://www.eff.org/files/filenode/dmca_2009/RM-2008-8.pdf">here</a>, and EFF’s history with this case is <a href="https://www.eff.org/cases/2009-dmca-rulemaking">here</a> (<em>EFF’s servers are understandably getting hammered today</em>!).</p>
<p><strong>This doesn’t mean that Apple will stop their technical attempts to thwart jailbreaking</strong>, but it does mean that our iPhone jailbreaks and unlocks are now unambiguously legal under the DMCA.</p>
<p>Great job, EFF!</p>]]></content:encoded>
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		</item>
		<item>
		<title>Sorting algorithms visualized</title>
		<link>http://www.herkulano.com/2010/07/sorting-algorithms-visualized/</link>
		<comments>http://www.herkulano.com/2010/07/sorting-algorithms-visualized/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 16:05:26 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[Miscellaneous Visualization]]></category>

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		<description><![CDATA[This will be lost on many of you, but to the programmers this will make perfect sense. Basically, when programming, there are a lot of times when you have a long list of numbers or words that you'll want sorted greatest to least or alphabetically. The ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://flowingdata.com/2010/07/26/sorting-algorithms-visualized/"><img width="550" height="253" src="http://flowingdata.com/wp-content/uploads/2010/07/quicksort-algorithm-visualized-550x253.png" alt="quicksort algorithm visualized" title="quicksort algorithm visualized"/></a></p><p>This will be lost on many of you, but to the programmers this will make perfect sense. Basically, when programming, there are a lot of times when you have a long list of numbers or words that you'll want sorted greatest to least or alphabetically. The way this is done will vary by what algorithm you use. Aldo Cortesi <a href="http://sortvis.org/index.html">visualizes these sorting algorithms</a>, showing just how each one works.</p>
<p>If you're confused but still interested, here's a simple example. </p>
<p>Let's say you have a list of numbers from one to five listed as such: 4, 20, 6, 12, 100. We want to organize these systematically least to greatest. The easiest way would be to setup five "spots" and then go through each number, starting at the beginning, and decide if the number is bigger or smaller than the number we already looked at. That's not the most efficient way to do it though, and when you have millions of numbers to sort, instead of just five, then efficiency matters.</p>
<p>[Thanks, <a href="http://marlenacompton.com/">Marlena</a>]</p>
<p><br /><a href="http://api.tweetmeme.com/share?url=http://flowingdata.com/2010/07/26/sorting-algorithms-visualized/&amp;alias=http://datafl.ws/yp"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http://flowingdata.com/2010/07/26/sorting-algorithms-visualized/" height="61" width="51"/></a></p>
<img src="http://feeds.feedburner.com/~r/FlowingData/~4/2o7u33wtPWQ" height="1" width="1"/>]]></content:encoded>
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		</item>
		<item>
		<title>U.S. Government to Explicitly Allow iPhone Jailbreaking [Updated x2]</title>
		<link>http://www.herkulano.com/2010/07/u-s-government-to-explicitly-allow-iphone-jailbreaking-updated-x2/</link>
		<comments>http://www.herkulano.com/2010/07/u-s-government-to-explicitly-allow-iphone-jailbreaking-updated-x2/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 15:47:23 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>

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		<description><![CDATA[The Associated Press briefly reports that the U.S. government has defined new rules that will permit users to "jailbreak" their iPhone and skirt Apple's App Store ecosystem to add unapproved third-party a...]]></description>
			<content:encoded><![CDATA[<p style="float:right;padding-left:1em"></p>The Associated Press briefly reports that the U.S. government has defined new rules that will permit users to "jailbreak" their iPhone and skirt Apple's App Store ecosystem to add unapproved third-party a...]]></content:encoded>
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		</item>
		<item>
		<title>Or so they say&#8230; (javascript demo)</title>
		<link>http://www.herkulano.com/2010/07/or-so-they-say-javascript-demo/</link>
		<comments>http://www.herkulano.com/2010/07/or-so-they-say-javascript-demo/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 16:45:00 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>

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		<description><![CDATA[This weekend Euskal took place and for quite a while I was considering doing a demo for it, but it wasn't until Friday night that I finally got free time for doing it (and the deadline was Saturday evening...).

Now that three.js was starting to get st...]]></description>
			<content:encoded><![CDATA[This weekend <a href="http://www.euskal.org/en/">Euskal</a> took place and for quite a while I was considering doing a demo for it, but it wasn't until Friday night that I finally got free time for doing it (and the deadline was Saturday evening...).<br /><br />

Now that <a href="http://github.com/mrdoob/three.js/">three.js</a> was starting to get stable and also thanks to <a href="http://github.com/mrdoob/xplsv_orsotheysay/blob/master/js/Sequencer.js">some sequencing code</a> I had done some months ago I had no excuses to get working on it. So, from Friday midnight until Saturday afternoon, I managed to get this:<br /><br />

<br /><br />

That's just a video of the demo, <a href="http://xplsv.com/prods/demos/online/xplsv_orsotheysay/">watch the actual demo.</a><br /><br />

Quite amazing how quickly you can get stuff done with javascript once you have the basic libs ready ;)<br /><br />

I need to check what's wrong with Opera, for some reason is not cleaning the screen. Apart from that it should work in all browsers (albeit quite slow in some, specially MacOS ones). Oh, I think it wouldn't work on Safari either, as it seems to be the only modern browser that doesn't support .ogg files.<br /><br />

In case anyone is interested, I've also shared the <a href="http://github.com/mrdoob/xplsv_orsotheysay">source code</a>.<br /><br />

<strong>EDIT</strong>: Found the problem with Opera. Turns out context.clearRect() doesn't work if the context has been transformed with negative values. I'll let them fix their bug ;)]]></content:encoded>
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		<item>
		<title>andengine – Android 2D Open GL ES Game Engine Similar to cocos2d-iphone for iOS</title>
		<link>http://www.herkulano.com/2010/07/andengine-%e2%80%93-android-2d-open-gl-es-game-engine-similar-to-cocos2d-iphone-for-ios/</link>
		<comments>http://www.herkulano.com/2010/07/andengine-%e2%80%93-android-2d-open-gl-es-game-engine-similar-to-cocos2d-iphone-for-ios/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 23:11:52 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[3D ENGINES]]></category>
		<category><![CDATA[andengine]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[cocos2d-iphone]]></category>
		<category><![CDATA[ENGINE]]></category>
		<category><![CDATA[GAMEDEV]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[OPEN SOURCE]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[opengl es]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[technology]]></category>

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		<description><![CDATA[A sweet engine for getting started with Android game development is the andengine 2D OpenGL ES engine. This is very simple and compares with cocos2d-iphone for iOS development in 2D with OpenGL ES.  They both support a wide range of 2d techniques with...]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://code.google.com/p/andengine/"><img title="andengine for Android" src="http://i81.photobucket.com/albums/j223/drawkbox/logo-6.png" alt="" width="300" height="225"/></a>A sweet engine for getting started with Android game development is the </strong><a href="http://code.google.com/p/andengine/"><strong>andengine 2D OpenGL ES engine</strong></a><strong>.</strong> This is very simple and compares with <a href="http://www.cocos2d-iphone.org/">cocos2d-iphone for iOS development in 2D with OpenGL ES</a>.  They both support a wide range of 2d techniques with an OpenGL renderer.  Some great videos are posted on the andengine google code page showing a <a href="http://www.youtube.com/watch?v=Wq-XJMJEAnE">box2D example</a>, <a href="http://www.youtube.com/watch?v=VJuxFcRXJ8Q">multiplayer example</a> and more.</p>
<p>Mobile games are on slower hardware, similar to later 90′s computers so native is a great way to go for 3d and 2d game development because of this limitation at the current time and well into the next few years.  Take this time to learn you some native gamedev. andengine isn’t native directly as it is Java based but compiled with the <a href="http://en.wikipedia.org/wiki/Dalvik_(software)">Dalvik</a> JIT virtual machine.  Another way to go native on Android is the <a href="http://developer.android.com/sdk/ndk/index.html">Android NDK which allows C and C++</a>.</p>
<ul>
<li><a href="http://code.google.com/p/andengine/">andengine download at google code</a></li>
<li><a href="http://code.google.com/p/andengineexamples/">andengine examples at google code</a></li>
<li><a href="http://www.andengine.org/blog/">andengine blog</a></li>
<li><a href="http://code.google.com/p/andengine/source/checkout">Mercurial repository at google code</a></li>
<li><a href="http://code.google.com/p/cocos2d-android/">cocos2d-android port of cocos2d-iphone</a> with BSD license</li>
<li><a href="http://www.rokonandroid.com/">rokon android is another BSD licensed android game engine</a></li>
</ul>
<p>The engine also has extensions that can be easily added and some great ones exist already.</p>
<ul>
<li><a rel="nofollow" href="http://code.google.com/p/andenginelivewallpaperextension/">AndEngine Live-Wallpaper Extension</a></li>
<li><a rel="nofollow" href="http://code.google.com/p/andenginemodplayerextension/">AndEngine .MOD-Player Extension</a></li>
<li><a rel="nofollow" href="http://code.google.com/p/andenginemultiplayerextension/">AndEngine Multiplayer Extension</a></li>
<li><a rel="nofollow" href="http://code.google.com/p/andenginemultitouchextension/">AndEngine MultiTouch Extension</a></li>
<li><a rel="nofollow" href="http://code.google.com/p/andenginephysicsbox2dextension/">AndEngine Physics Box2D Extension</a></li>
<li><a rel="nofollow" href="http://code.google.com/p/andengineaugmentedrealityextension/">AndEngine Augmented-Reality Extension</a></li>
</ul>
<p><embed width="560" height="355" src="http://www.youtube.com/v/VJuxFcRXJ8Q&amp;hl=en_US&amp;fs=1" allowScriptAccess="never" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"></embed></p>]]></content:encoded>
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		<title>Field guide to typographic moustaches</title>
		<link>http://www.herkulano.com/2010/07/field-guide-to-typographic-moustaches/</link>
		<comments>http://www.herkulano.com/2010/07/field-guide-to-typographic-moustaches/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 21:39:18 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[Data Art]]></category>

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		<description><![CDATA[Sure, why not, let's make it a hairy Friday. From Tor Weeks: a series of moustaches styled by their typographic counterpart, aka typestaches. The big and bold typefaces like Federal and Wide Latin get thick and burly moustaches, while the more delicate...]]></description>
			<content:encoded><![CDATA[<p><a href="http://flowingdata.com/2010/07/23/field-guide-to-typographic-moustaches/"><img width="550" height="733" src="http://flowingdata.com/wp-content/uploads/2010/07/Typestaches-infographic-550x733.png" alt="" title="Typestaches infographic"/></a></p><p>Sure, why not, let's make it a <a href="http://flowingdata.com/2010/07/23/history-of-the-beatles-as-told-by-their-hair/">hairy</a> Friday. From Tor Weeks: <a href="http://torweeks.blogspot.com/2009/10/i-made-poster-for-you.html">a series of moustaches</a> styled by their typographic counterpart, aka <em>typestaches</em>. The big and bold typefaces like Federal and Wide Latin get thick and burly moustaches, while the more delicate typefaces, get thin and curvy.</p>
<p>If only facial hair were as easy to select as fonts. I'd get myself a 24pt Mr. Century Ultra.</p>
<p>Grab a print for yourself <a href="http://www.oldtomfoolery.bigcartel.com/product/typestache-poster-fg-1">here</a>.</p>
<p>[via <a href="http://kottke.org/10/07/typographic-mustaches">kottke</a>]</p>
<p><br /><a href="http://api.tweetmeme.com/share?url=http://flowingdata.com/2010/07/23/field-guide-to-typographic-moustaches/&amp;alias=http://datafl.ws/ym"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http://flowingdata.com/2010/07/23/field-guide-to-typographic-moustaches/" height="61" width="51"/></a></p>
<img src="http://feeds.feedburner.com/~r/FlowingData/~4/m6X0SzbmWUs" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Video Chat for Android in 30 Lines of Code</title>
		<link>http://www.herkulano.com/2010/07/video-chat-for-android-in-30-lines-of-code/</link>
		<comments>http://www.herkulano.com/2010/07/video-chat-for-android-in-30-lines-of-code/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 14:45:06 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[froyo]]></category>

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		<description><![CDATA[Here is a simple Video Chat application I built with Flex 4 and deployed on AIR for Android. The Application is just 30 lines of code and allows multiple users to join a chat room and “video chat”.
Video streaming is powered by LiveCycle Collaborat...]]></description>
			<content:encoded><![CDATA[<p>Here is a simple Video Chat application I built with Flex 4 and deployed on <a href="http://labs.adobe.com/technologies/air2/android/">AIR for Android</a>. The Application is just 30 lines of code and allows multiple users to join a chat room and “video chat”.</p>
<p>Video streaming is powered by <a href="http://www.adobe.com/devnet/flashplatform/services/collaboration/">LiveCycle Collaboration Services</a>, a set of hosted Flash Services that enable developers to easily add real-time collaboration and social capabilities to their applications.</p>
<p>This application is obviously a bare-bones proof of concept. However, it is fully operational, and the same code can run on different runtime environments: AIR for Android, AIR on the Desktop, and Flash Player in the Browser. Users can participate in the same collaboration session regardless of the runtime environment they use.</p>
<h3>Watch the video:</h3>
<p><embed src="http://www.youtube.com/v/B8iGb3DgWN4&amp;hl=en&amp;fs=1" allowScriptAccess="never" allowFullScreen="true" width="640" height="385" wmode="transparent" type="application/x-shockwave-flash"></embed></p>
<h3>The 30 lines of code:</h3>
<pre>
&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;s:Application xmlns:fx=&quot;http://ns.adobe.com/mxml/2009&quot; xmlns:s=&quot;library://ns.adobe.com/flex/spark&quot; xmlns:cs=&quot;AfcsNameSpace&quot; currentState=&quot;logon&quot; fontSize=&quot;28&quot;&gt;

	&lt;fx:Script&gt;
		[Bindable] private var roomURL:String = &quot;http://connectnow.acrobat.com/YOUR_ROOM_NAME&quot;;

		protected function connect():void {
			auth.userName = userName.text;
			currentState = &quot;default&quot;;
			session.login();
		}
	&lt;/fx:Script&gt;

	&lt;s:states&gt;
		&lt;s:State name=&quot;default&quot;/&gt;
		&lt;s:State name=&quot;logon&quot;/&gt;
	&lt;/s:states&gt;

	&lt;fx:Declarations&gt;
		&lt;cs:AdobeHSAuthenticator id=&quot;auth&quot;/&gt;
	&lt;/fx:Declarations&gt;

	&lt;s:TextInput id=&quot;userName&quot; includeIn=&quot;logon&quot; top=&quot;200&quot; horizontalCenter=&quot;0&quot;/&gt;
	&lt;s:Button label=&quot;Connect&quot; click=&quot;connect()&quot; includeIn=&quot;logon&quot; top=&quot;250&quot; horizontalCenter=&quot;0&quot; height=&quot;50&quot; width=&quot;150&quot;/&gt;

	&lt;cs:ConnectSessionContainer id=&quot;session&quot; roomURL=&quot;{roomURL}&quot; authenticator=&quot;{auth}&quot; autoLogin=&quot;false&quot; width=&quot;100%&quot; height=&quot;100%&quot; includeIn=&quot;default&quot;&gt;
		&lt;cs:WebCamera top=&quot;10&quot; left=&quot;10&quot; bottom=&quot;10&quot; right=&quot;10&quot;/&gt;
	&lt;/cs:ConnectSessionContainer&gt;

&lt;/s:Application&gt;
</pre>]]></content:encoded>
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		<title>2010 EMEA Scholars’ Retreat: top CS students share their impressions</title>
		<link>http://www.herkulano.com/2010/07/2010-emea-scholars%e2%80%99-retreat-top-cs-students-share-their-impressions/</link>
		<comments>http://www.herkulano.com/2010/07/2010-emea-scholars%e2%80%99-retreat-top-cs-students-share-their-impressions/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 16:09:00 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[scholarships]]></category>

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		<description><![CDATA[Back in June, our Zurich engineering headquarters welcomed 100 of EMEA’s brightest computer science students to our annual Europe, Middle East and Africa Scholars’ Retreat.  Recipients of the Google Europe Scholarship for Students with Disabilities...]]></description>
			<content:encoded><![CDATA[Back in June, our Zurich engineering headquarters welcomed 100 of EMEA’s brightest computer science students to our annual Europe, Middle East and Africa Scholars’ Retreat.  Recipients of the <a href="http://www.google.com/studentswithdisabilities-europe/">Google Europe Scholarship for Students with Disabilities</a> joined <a href="http://www.google.com/anitaborg-emea/">Anita Borg Memorial Scholars and Finalists</a> for three days of workshops, technical talks, poster sessions, networking events and, of course, lots of fun!  Check out our video below to hear from scholars and speakers in their own words:<br /><br /><embed src="http://www.youtube.com/v/AsJbU2RHq2s&amp;hl=en_US&amp;fs=1" allowScriptAccess="never" allowFullScreen="true" width="560" height="340" wmode="transparent" type="application/x-shockwave-flash"></embed><br /><br />Our academic scholarships are designed to support a new generation of talented, diverse computer scientists from all backgrounds.  If you want to learn more, visit <a href="http://www.google.com/university/emea">www.google.com/university/emea</a> for a complete list of scholarships, grants and other opportunities available to students and academics.<br /><br /><span>Posted by Caitlin Pantos, University Programs Specialist</span><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/10861780-2678146080160636462?l=googleblog.blogspot.com" alt=""/></div><div>
<a href="http://feeds.feedburner.com/~ff/blogspot/MKuf?a=WSlZmQ0e_Xg:K3QocSwYsZs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/MKuf?d=yIl2AUoC8zA" border="0"/></a> <a href="http://feeds.feedburner.com/~ff/blogspot/MKuf?a=WSlZmQ0e_Xg:K3QocSwYsZs:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/blogspot/MKuf?i=WSlZmQ0e_Xg:K3QocSwYsZs:-BTjWOF_DHI" border="0"/></a> <a href="http://feeds.feedburner.com/~ff/blogspot/MKuf?a=WSlZmQ0e_Xg:K3QocSwYsZs:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/MKuf?i=WSlZmQ0e_Xg:K3QocSwYsZs:V_sGLiPBpWU" border="0"/></a>
</div><img src="http://feeds.feedburner.com/~r/blogspot/MKuf/~4/WSlZmQ0e_Xg" height="1" width="1"/>]]></content:encoded>
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		<title>AS3-P2P-LIB and P2P Video Calls on Android</title>
		<link>http://www.herkulano.com/2010/07/as3-p2p-lib-and-p2p-video-calls-on-android/</link>
		<comments>http://www.herkulano.com/2010/07/as3-p2p-lib-and-p2p-video-calls-on-android/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 08:15:30 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[lib]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[Video]]></category>

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		<description><![CDATA[
			
				
			
		
I am very happy that the community is getting more and more involved in P2P. I told you, it has endless possibilities!  
AS3-P2P-LIB
AS3-P2P-LIB is a pure ActionScript 3.0 Library by Dominic Graefen that helps Flash developers get star...]]></description>
			<content:encoded><![CDATA[<div style="float:right;margin-left:10px">
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<p>I am very happy that the community is getting more and more involved in P2P. I told you, it has endless possibilities! <img src="http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif" alt=":)"/> </p>
<p><strong>AS3-P2P-LIB</strong><br />
AS3-P2P-LIB is a pure ActionScript 3.0 Library by <a href="http://devboy.org/">Dominic Graefen</a> that helps Flash developers get started with P2P easily.</p>
<p><a href="http://github.com/devboy/AS3-P2P-LIB"><img src="http://www.flashrealtime.com/wp-content/uploads/2010/07/as3-p2p-lib.png" alt="as3-p2p-lib" title="as3-p2p-lib" width="480" height="251"/></a></p>
<p><a href="http://github.com/devboy/AS3-P2P-LIB/tree/master/org/devboy/toolkit/net/p2p">All Classes</a> | <a href="http://github.com/devboy/AS3-P2P-LIB/blob/master/Example.as">Example</a> | <a href="http://github.com/devboy/AS3-P2P-LIB">Project page at GitHub</a></p>
<p><strong>P2P Video Calls on Android</strong></p>
<p>My fellow evangelist Mark Doherty built a great demo app using P2P and <a href="http://labs.adobe.com/technologies/air/">AIR 2.5 for Android</a>. <a href="http://vimeo.com/13410620">Watch this video</a>, where he shows how it works. And btw: I should really teach him how to pronounce my name <img src="http://www.flashrealtime.com/wp-includes/images/smilies/icon_smile.gif" alt=":)"/> Mark, you are going to get a lesson at MAX 2010!</p>
<p><embed src="http://vimeo.com/moogaloop.swf?clip_id=13410620&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowFullScreen="true" allowScriptAccess="never" width="500" height="281" wmode="transparent" type="application/x-shockwave-flash"></embed></p>
<p><a href="http://www.flashmobileblog.com/2010/07/17/p2p-video-calls-on-android/">Check Mark’s blog post</a> for further information.</p>]]></content:encoded>
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		<title>Monetize your AIR applications with Melrose</title>
		<link>http://www.herkulano.com/2010/07/monetize-your-air-applications-with-melrose/</link>
		<comments>http://www.herkulano.com/2010/07/monetize-your-air-applications-with-melrose/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 06:15:47 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[melrose]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[shibuya]]></category>

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		<description><![CDATA[
			
				
			
		
Melrose – the monetization service previously known as Shibuya – is now live on Adobe Labs.
If you were at MAX last year you probably remember the demo I did in the keynote on day 2. With literally just a couple lines of code you c...]]></description>
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<p></p><a href="http://labs.adobe.com/technologies/melrose/"><strong>Melrose</strong></a> – the monetization service previously known as Shibuya – is now <a href="http://labs.adobe.com/technologies/melrose/">live on Adobe Labs</a>.
<p>If you were at MAX last year you probably remember the demo I did in the keynote on day 2. With literally just a couple lines of code you can add a complete license manager and payment solution to your AIR application. You can even create time and feature based trials.</p>
<p>Melrose works exactly like all the other application stores out there. We don’t charge any monthly or yearly fees but we do take a percentage of your earnings (obviously there is no charge for free apps). In return we’ll provide a safe and secure way to monetize your AIR applications. That means you don’t have to worry about things like credit card processing and hosting your license manager logic. Your private dashboard will tell you how your application is doing. You can view charts on number of downloads of your apps, number of trials, number of purchases, revenue, number of activations, and trial to purchase histogram (i.e. conversions from trials to purchases).</p>
<p>Developers and publishers in 47 countries can use Melrose to distribute and monetize AIR applications.</p>
<p>Melrose is still in private beta but you can already sign up today. You can find all the necessary info on the <a href="http://labs.adobe.com/technologies/melrose/">Melrose Labs page</a>.</p>


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		<title>Video: Blind Type allows you to type without looking at your screen</title>
		<link>http://www.herkulano.com/2010/07/video-blind-type-allows-you-to-type-without-looking-at-your-screen/</link>
		<comments>http://www.herkulano.com/2010/07/video-blind-type-allows-you-to-type-without-looking-at-your-screen/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 13:33:18 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[Analysis]]></category>

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		<description><![CDATA[
There are a few competing keyboards on Android and the iPhone at the moment: Swype, Shapewriter, Swiftwkey — and that’s just the ones beginning with S. But here’s one that’s tackling a problem I never thought software could tackle: Blind Type ...]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mobilecrunch.com/wp-content/uploads/2010/07/BlindType.jpg" alt="" title="BlindType" width="500" height="273"/><br />
There are a few competing keyboards on Android and the iPhone at the moment: <a href="http://www.mobilecrunch.com/2008/09/09/swype-truly-compelling-gesture-based-mobile-data-entry/">Swype</a>, <a href="http://www.crunchbase.com/company/shapewriter">Shapewriter</a>, <a href="http://www.mobilecrunch.com/2010/07/14/battle-of-the-boards-swiftkey-keyboard-enters-the-android-market/">Swiftwkey</a> — and that’s just the ones beginning with S. But here’s one that’s tackling a problem I never thought software could tackle: Blind Type makes it possible to type on your touch screen phone without looking at the screen.</p>
<p>You can do this because the Blind Type keyboard is no longer tethered to the bottom of your screen. In fact, you just type away anywhere on the screen — just like there was a keyboard underneath — and the app figures out what you meant.</p>
<p>Luckily for you, these guys have a video demonstration, coz I’m having a Dickens of a time trying to explain it to you. Do me favour and watch the video, won’t you?</p>
<p>While it’s not yet available, Blind Type are hoping to launch the keyboard on Android, iPhone, and iPad. If you’re keen (I know I am), make sure to keep an eye on their <a href="http://www.blindtype.com/">website</a> for release details.</p>
<p>[via <a href="http://dailyiphoneblog.com/2010/07/21/blindtype-alternative-keyboard-for-iphone-ipad/">Daily iPhone Blog</a>]</p>
<p><embed src="http://www.youtube.com/v/M9b8NlMd79w&amp;rel=0&amp;color1=0xd6d6d6&amp;color2=0xf0f0f0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowFullScreen="true" allowScriptAccess="never" width="640" height="385" wmode="transparent" type="application/x-shockwave-flash"></embed></p>
<p><iframe src="http://feedads.g.doubleclick.net/~ah/f/r0prj8i3ck982ahgpv2itggnno/300/250?ca=1&amp;fh=280#http://www.mobilecrunch.com/2010/07/21/video-blind-type-allows-you-to-type-without-looking-at-your-screen/" width="100%" height="280" frameborder="0" scrolling="no" marginwidth="0" marginheight="0"></iframe></p><div>
<a href="http://feeds.feedburner.com/~ff/Mobilecrunch?a=v0uq4evWlyE:iRhZBftIPp4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/Mobilecrunch?i=v0uq4evWlyE:iRhZBftIPp4:V_sGLiPBpWU" border="0"/></a> <a href="http://feeds.feedburner.com/~ff/Mobilecrunch?a=v0uq4evWlyE:iRhZBftIPp4:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/Mobilecrunch?i=v0uq4evWlyE:iRhZBftIPp4:F7zBnMyn0Lo" border="0"/></a> <a href="http://feeds.feedburner.com/~ff/Mobilecrunch?a=v0uq4evWlyE:iRhZBftIPp4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Mobilecrunch?d=yIl2AUoC8zA" border="0"/></a>
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		<title>Flipboard — Fluid, Interactive, intelligent, and on all counts, slick.</title>
		<link>http://www.herkulano.com/2010/07/flipboard-%e2%80%94-fluid-interactive-intelligent-and-on-all-counts-slick/</link>
		<comments>http://www.herkulano.com/2010/07/flipboard-%e2%80%94-fluid-interactive-intelligent-and-on-all-counts-slick/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 07:46:04 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[iPad]]></category>

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		<description><![CDATA[
What do you do when an application just blows you away the minute you open it? Write about it on BP, of course. 
Designers have been trying to figure out how best to tackle the 10 inch screen, and while I’m not certain whether we’ve reached that c...]]></description>
			<content:encoded><![CDATA[<p><a href="http://beautifulpixels.com/ipad/flipboard/" title="Permanent link to Flipboard — Fluid, Interactive, intelligent, and on all counts, slick."><img src="http://beautifulpixels.com/wp-content/uploads/2010/07/flipboard1.jpg" width="597" height="448" alt="Post image for Flipboard — Fluid, Interactive, intelligent, and on all counts, slick."/></a>
</p><p>What do you do when an application just blows you away the minute you open it? Write about it on BP, of course. </p>
<p>Designers have been trying to figure out how best to tackle the 10 inch screen, and while I’m not certain whether we’ve reached that conclusion, or if there is just one way of doing it, but <a href="http://flipboard.com/">Flipboard</a> certainly is the best attempt yet. It combines fluid interactivity, with live personalised data, into an experience unlike any other. What boggles the mind, is that it’s free. </p>
<p>You have no excuse not to <a href="http://itunes.apple.com/us/app/flipboard/id358801284?mt=8">download it</a>. Screenshots and fantastic promo video after the fold. <span></span></p>
<p><img src="http://beautifulpixels.com/wp-content/uploads/2010/07/flipboard-main.jpg" alt="" title="flipboard-main" width="590" height="443"/></p>
<p><img src="http://beautifulpixels.com/wp-content/uploads/2010/07/flipboard-browser.jpg" alt="" title="flipboard-browser" width="590" height="443"/></p>
<p><embed src="http://www.youtube.com/v/v2vpvEDS00o&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowFullScreen="true" allowScriptAccess="never" width="640" height="385" wmode="transparent" type="application/x-shockwave-flash"></embed></p>
<img src="http://feeds.feedburner.com/~r/Beautiful-Pixels/~4/PTng7ImIRwk" height="1" width="1"/>]]></content:encoded>
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		<title>100 Things You Should Know About People: #38 — Even The Illusion Of Progress Is Motivating</title>
		<link>http://www.herkulano.com/2010/07/100-things-you-should-know-about-people-38-%e2%80%94-even-the-illusion-of-progress-is-motivating/</link>
		<comments>http://www.herkulano.com/2010/07/100-things-you-should-know-about-people-38-%e2%80%94-even-the-illusion-of-progress-is-motivating/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 03:45:31 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[goal gradient effect]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[Research]]></category>

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		<description><![CDATA[
			
				
			
		
 
You are given a frequent buyer card for your local coffeeshop. Each time you buy a cup of coffee you get a stamp on your card. When the card is filled you get a free cup of coffee. Here are two different scenarios:
Card A: The card h...]]></description>
			<content:encoded><![CDATA[<div style="float:right;margin-left:10px">
			<a href="http://api.tweetmeme.com/share?url=http://www.whatmakesthemclick.net/2010/07/20/100-things-you-should-know-about-people-38-even-the-illusion-of-progress-is-motivating/"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http://www.whatmakesthemclick.net/2010/07/20/100-things-you-should-know-about-people-38-even-the-illusion-of-progress-is-motivating/&amp;source=thebrainlady&amp;style=normal" height="61" width="50"/><br />
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<p><em> </em></p>
<p><a href="http://www.whatmakesthemclick.net/wp-content/uploads/2010/07/goalgradient.jpeg"><img title="goalgradient" src="http://www.whatmakesthemclick.net/wp-content/uploads/2010/07/goalgradient.jpeg" alt="Picture of graph showing the goal gradient effect" width="432" height="448"/></a>You are given a frequent buyer card for your local coffeeshop. Each time you buy a cup of coffee you get a stamp on your card. When the card is filled you get a free cup of coffee. Here are two different scenarios:</p>
<p><strong>Card A: </strong>The card has 10 boxes for the stamps, and when you get the card all the boxes are blank.</p>
<p><strong>Card B:</strong> The card has 12 boxes for the stamps, and when you get the card the first two boxes are already stamped.</p>
<p><strong>Question:</strong> <strong>How long will it take you to get the card filled up?</strong> Will it take longer or shorter for scenario A vs. scenario B? After all, you have to buy 10 cups of coffee in both scenarios in order to get the free coffee. So does it make a difference which card you use?</p>
<p>The answer apparently is yes. You will fill up the card faster with Card B than with Card A. And the reason is called the <strong>“goal-gradient” effect.</strong></p>
<p>The goal-gradient effect was first studied in 1934 by Hull with rats. He found that rats that were running a maze to get food at the end would <strong>run faster as they got to the end of the maze</strong>.</p>
<p>The goal-gradient effect says that y<strong>ou will accelerate your behavior as you progress closer to your goal.</strong> The scenarios I describe above were part of a research study by Ran Kivetz, Oleg Urminsky, and Yuhuang Zheng (full reference is below).  They decided to see if humans would behave like the rats. And the answer is, yes they do.</p>
<p>Here are some important things to keep in mind about the goal-gradient effect:</p>
<ul>
<li><strong>The shorter the distance to the goal the more motivated</strong> people will be to reach it.</li>
<li><strong>You can get this extra motivation even with the illusion of progress,</strong> as in Scenario B above. There really isn’t any progress (you still have to buy 10 coffees), but it seems like there is some progress so it has the same effect</li>
<li><strong>People enjoy being part of the reward program</strong>. When compared to customers who were not part of the program, the customers with the reward cards <strong>smiled more, chatted longe</strong>r with café employees, <strong>said “thank you” </strong>more often and<strong> left a tip </strong>more often (all statistically significant for you research buffs out there).</li>
<li>In a related experiment the same researchers showed that <strong>people would visit a web site more frequently and rate more songs </strong>during each visit as they got closer to a reward goal at the site. So this goal-gradient effect appears to be generalizable across many situations.</li>
<li><strong>Motivation and purchases plummet right after the goal is reached.</strong> This is called a <strong>“post-reward resetting phenomenon”</strong>.  If you have a 2<sup>nd</sup> reward level people will initially not be very motivated to reach that 2<sup>nd</sup> reward. <strong>Right after a reward is reached is when you are most at risk of losing your customer.</strong></li>
</ul>
<p>And for those of you who want to read the original research:</p>
<p>Ran Kivetz, Oleg Urminsky, and Yuhuang Zheng, The Goal-Gradient Hypothesis Resurrected:Purchase Acceleration, Illusionary Goal Progress, and Customer Retention<em>, Journal of Marketing Research, </em>39 Vol. XLIII (February 2006), 39–58.</p>
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		<title>Cognitive Surplus visualized</title>
		<link>http://www.herkulano.com/2010/07/cognitive-surplus-visualized/</link>
		<comments>http://www.herkulano.com/2010/07/cognitive-surplus-visualized/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 15:28:12 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[clay shirky]]></category>
		<category><![CDATA[cognitive surplus]]></category>
		<category><![CDATA[Comparison Chart]]></category>
		<category><![CDATA[Crowd Sourcing]]></category>
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		<category><![CDATA[David McCandless]]></category>
		<category><![CDATA[InfoBeautiful]]></category>
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		<category><![CDATA[visual miscellaneum]]></category>
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		<description><![CDATA[I was listening to writer Clay Shirky talk about cognitive surplus – the idea of spare brainpower in the world’s collective mind just sitting there waiting, wanting, to be harnessed. 
He had a stand-out statistic that snagged my mind. I thought I w...]]></description>
			<content:encoded><![CDATA[<p>I was listening to writer <a href="http://www.google.co.uk/search?sourceid=chrome&amp;ie=UTF-8&amp;q=clay+shirky">Clay Shirky</a> talk about <strong><a href="http://www.amazon.com/gp/product/1594202532/?tag=titb-20">cognitive surplus</a></strong> – the idea of spare brainpower in the world’s collective mind just sitting there waiting, <em>wanting</em>, to be harnessed. </p>
<p>He had a stand-out statistic that snagged my mind. I thought I would visualise it.</p>
<p><img src="http://infobeautiful.s3.amazonaws.com/goggle_boxes.png"/><br />
Shocking proportion. Interestingly, when I sketched the diagram, <a href="http://infobeautiful.s3.amazonaws.com/cognitive_surplus_imagine.jpg">my imagination had the scale way wrong</a>.  </p>
<div style="float:right;margin-top:2px;margin-right:4px">
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		<title>Passing webcam data into WebGL via Flash</title>
		<link>http://www.herkulano.com/2010/07/passing-webcam-data-into-webgl-via-flash/</link>
		<comments>http://www.herkulano.com/2010/07/passing-webcam-data-into-webgl-via-flash/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 20:46:30 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
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		<description><![CDATA[Note: To view the demos, you will need to have a WebGL capable browser plus the latest Flash Player (with webcam enabled in your Flash settings). I advise people to download Firefox 4.0 beta, enter "about:config" in the address bar, and change "webgl.e...]]></description>
			<content:encoded><![CDATA[<p><em>Note: To view the demos, you will need to have a WebGL capable browser plus the latest <a href="http://get.adobe.com/flashplayer/">Flash Player</a> (with webcam enabled in your <a href="http://www.macromedia.com/support/documentation/en/flashplayer/help/help04.html">Flash settings</a>). I advise people to download <a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4.0 beta</a>, enter "about:config" in the address bar, and change "webgl.enabled_for_all_sites" to <strong>true</strong>.</em></p>
<p>I tend to stay away from the HTML5 vs Flash "debate", principally because I think it's inane. Both platforms offer certain advantages over the other and some interesting results can be achieved by utilizing their strengths. Case in point, Flash's built-in webcam support and WebGL's hardware-accelerated 3D graphics are features that only exist in their respective platforms (<a href="http://devworks.thinkdigit.com/Internet/Native-webcam-support-to-come-with-HTML5_3834.html">for now</a>). Bridging the technologies produces something unattainable by only using one, as the following quick examples illustrate. </p>
<p><a href="http://www.peternitsch.net/demo/webgl_webcam/index.html"><img src="http://www.peternitsch.net/images/webglcam2.jpg" alt="WebGLcam"/><br />
Simple interactive cube.</a></p>
<p><span></span><a href="http://www.peternitsch.net/demo/webgl_webcam/kaleido.html"><img src="http://www.peternitsch.net/images/webglcam3.jpg" alt="WebGLcam"/><br />
Plane deformation</a> (Kaleidoscope shader by iq ported from <a href="http://www.iquilezles.org/apps/shadertoy/">Shader Toy</a>).</p>
<p><a href="http://www.peternitsch.net/demo/webgl_webcam/raytracer.html"><img src="http://www.peternitsch.net/images/webglcam1.jpg" alt="WebGLcam"/><br />
Raytracing</a> (Kinderpainter by iq ported from <a href="http://www.iquilezles.org/apps/shadertoy/">Shader Toy</a>).</p>
<p>Passing webcam data to Javascript involves a few steps. The BitmapData drawn from the Video object needs to be compressed to JPEG and encoded to Base64 for the <a href="http://en.wikipedia.org/wiki/Data_URI_scheme">data URI</a> to read it. This can be a very taxing process in native ActionScript, but is nearly negligible when done in <a href="http://haxe.org/">haXe</a> or <a href="http://labs.adobe.com/technologies/alchemy/">Alchemy</a>. In this case, I'm using both. The JPEG compression is performed by <a href="http://www.websector.de/blog/2009/06/21/speed-up-jpeg-encoding-using-alchemy/">metalbot's Alchemy JPEG encoder</a>, while the Base64 encoding is handled by <a href="http://www.blooddy.by/en/">Bloodhound's haXe crypto library</a>. ExternalInferface passes the resulting string to the WebGL's texture Image source with the following method:</p>
<div><span><a href="http://www.peternitsch.net/blog">PLAIN TEXT</a></span></div>
<div><span>CODE:</span>
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<div style="font-family:&#39;Courier New&#39;, Courier, monospace;font-weight:normal">function fromFlash<span style="color:#006600;font-weight:bold">(</span>event, value<span style="color:#006600;font-weight:bold">)</span> <span style="color:#006600;font-weight:bold">{</span></div>
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<div style="font-family:&#39;Courier New&#39;, Courier, monospace;font-weight:normal">  texture.<span>image</span>.<span>src</span> = <span style="color:#CC0000">"data:image/jpg;base64,"</span>+value;</div>
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<li style="font-family:&#39;Courier New&#39;, Courier, monospace;color:black;font-weight:normal;font-style:normal;color:#3A6A8B">
<div style="font-family:&#39;Courier New&#39;, Courier, monospace;font-weight:normal"><span style="color:#006600;font-weight:bold">}</span> </div>
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<p></p>
<p>Not only is it possible for HTML5 and Flash to peacefully coexist, but they can also help each other achieve a result not possible on their own. Kumbaya. </p>]]></content:encoded>
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		<title>Talking on a mobile phone, you&#039;re less likely to notice the unicycling clown</title>
		<link>http://www.herkulano.com/2010/07/talking-on-a-mobile-phone-youre-less-likely-to-notice-the-unicycling-clown/</link>
		<comments>http://www.herkulano.com/2010/07/talking-on-a-mobile-phone-youre-less-likely-to-notice-the-unicycling-clown/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 09:49:00 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[Cognition]]></category>

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		<description><![CDATA[Countless studies have demonstrated that drivers talking on a mobile are slower to brake, less likely to stay in lane and more likely not to notice information and hazards. However, these studies have been criticised for their lack of realism. When peo...]]></description>
			<content:encoded><![CDATA[<div style="clear:both;text-align:center"><a href="http://4.bp.blogspot.com/_BE-bA2rMB2A/TEAoPkm74xI/AAAAAAAACtY/Dyuq-JnOPpg/s1600/clown.jpg" style="clear:right;float:right;margin-bottom:1em;margin-left:1em"><img border="0" src="http://4.bp.blogspot.com/_BE-bA2rMB2A/TEAoPkm74xI/AAAAAAAACtY/Dyuq-JnOPpg/s320/clown.jpg"/></a></div>Countless studies have demonstrated that drivers talking on a mobile are slower to brake, less likely to stay in lane and more likely not to notice information and hazards. However, these studies have been criticised for their lack of realism. When people talk on their mobiles while driving in real life, they're usually in their own car, using their own mobile, perhaps in a familiar street environment, chatting to someone they know. By contrast, the lab studies usually involve car simulators, unfamiliar routes, phones and conversation partners.<br />
<br />
<a href="http://faculty.wwu.edu/hyman/">Ira Hyman</a> and colleagues at Western Washington University think a key reason for the adverse cognitive effects of talking on a mobile phone has to do with 'inattentional blindness' - the failure to notice new information in the environment. To circumvent the limitations of the car studies, they've performed a stripped-down, naturalistic study of people walking diagonally 375 feet across their university's Red Square. They noted whether people walking this popular route were talking on a mobile, listening to an iPod, talking with another person who was present, or just walking on their own without any distractions. When these individuals reached the other side of the square, the researchers asked them if they'd noticed the unicycling clown positioned strategically just to the side of the diagonal path. Their report dryly notes the rationale:<br />
<blockquote>'Unicyclists are very rare on campus pathways and none of the authors have ever observed a unicycling clown on campus. Since the clown was unicycling near the walking path, this was clearly relevant to the task of safely navigating across Red Square (besides, you never know when a clown may throw a cream pie in your face).'</blockquote>The take-home message was that of the 151 people who were monitored, the 24 who'd been chatting on a mobile were significantly less likely than the others to have noticed the unicycling clown - 25 per cent of phone users noticed him, compared with 51 per cent of people walking on their own, 61 per cent of music listeners and 71 per cent of people walking in pairs. The result provides further evidence that talking on a mobile phone induces inattentional blindness in a way that listening to music or talking to a person who is present does not (in fact, the company of another person who is present increased vigilance, an effect also found in driving simulator studies).<br />
<br />
In an earlier part of this study, Hyman and her colleagues found that people crossing the Red Square while chatting on a phone tended to walk more slowly, to weave and to change directions more than other walkers, perhaps because of the effects of increased inattentional blindness.<br />
<br />
Although talking on mobile phones while driving has been banned in many countries, many people continue to believe that they are unaffected by using their phone. This could be because by definition we're not aware of what we've missed. '...[I]ndividuals in our study who did not report seeing the unicycling clown were generally surprised that they missed him,' the researchers said. 'Unfortunately, when driving a car while talking on a cell phone, people may be unaware of what they are missing until it is too late.'<br />
_________________________________ <br />
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<span style="float:left;padding-bottom:5px;padding-left:5px;padding-right:5px;padding-top:5px"><a href="http://www.researchblogging.org/"><img alt="ResearchBlogging.org" src="http://www.researchblogging.org/public/citation_icons/25_rb2_large_white.png" style="border:0"/></a></span><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.jtitle=Applied+Cognitive+Psychology&amp;rft_id=info%3Adoi%2F10.1002%2Facp.1638&amp;rfr_id=info%3Asid%2Fresearchblogging.org&amp;rft.atitle=Did+you+see+the+unicycling+clown%3F+Inattentional+blindness+while+walking+and+talking+on+a+cell+phone&amp;rft.issn=08884080&amp;rft.date=2009&amp;rft.volume=24&amp;rft.issue=5&amp;rft.spage=597&amp;rft.epage=607&amp;rft.artnum=http%3A%2F%2Fdoi.wiley.com%2F10.1002%2Facp.1638&amp;rft.au=Hyman%2C+I.&amp;rft.au=Boss%2C+S.&amp;rft.au=Wise%2C+B.&amp;rft.au=McKenzie%2C+K.&amp;rft.au=Caggiano%2C+J.&amp;rfe_dat=bpr3.included=1;bpr3.tags=Psychology%2CCognitive+Psychology">Hyman, I., Boss, S., Wise, B., McKenzie, K., &amp; Caggiano, J. (2009). Did you see the unicycling clown? Inattentional blindness while walking and talking on a cell phone. <span style="font-style:italic">Applied Cognitive Psychology, 24</span> (5), 597-607 DOI: <a href="http://dx.doi.org/10.1002/acp.1638">10.1002/acp.1638</a></span><br />
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		<title>Use Chrome like a pro</title>
		<link>http://www.herkulano.com/2010/07/use-chrome-like-a-pro/</link>
		<comments>http://www.herkulano.com/2010/07/use-chrome-like-a-pro/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 18:25:00 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
				<category><![CDATA[Shared]]></category>
		<category><![CDATA[android]]></category>
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		<category><![CDATA[mobile]]></category>

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		<description><![CDATA[This week I sent a note to Googlers about some of the Chrome team's favorite extensions.  So many of them asked if they could share the list with people outside the company that I thought I would just do it for them. Here it is. We're proud of the Chro...]]></description>
			<content:encoded><![CDATA[This week I sent a note to Googlers about some of the Chrome team's favorite extensions.  So many of them asked if they could share the list with people outside the company that I thought I would just do it for them. Here it is. We're proud of the Chrome browser and the great extensions that its developer community has created, and we hope you enjoy them! They can all be found at <a href="http://chrome.google.com/extensions">chrome.google.com/extensions</a>.<br /><ul><li><a href="https://chrome.google.com/extensions/detail/jobpaepjhflihdcgajlbmkipfdmjmkda">Opinion Cloud</a>: Summarizes comments on YouTube videos and Flickr photos to provide an overview of the crowd’s overall opinion.</li><li><a href="https://chrome.google.com/extensions/detail/kcnhkahnjcbndmmehfkdnkjomaanaooo">Google Voice</a>: All sorts of helpful Voice features directly from the browser.  See how many messages you have, initiate calls and texts, or call numbers on a site by clicking on them.</li><li><a href="https://chrome.google.com/extensions/detail/mmgagnmbebdebebbcleklifnobamjonh">AutoPager</a>. Automatically loads the next page of a site. You can just scroll down instead of having to click to the next page.<br /></li><li><a href="https://chrome.google.com/extensions/detail/bfbmjmiodbnnpllbbbfblcplfjjepjdn">Turn Off the Lights</a>:  Fades the page to improve the video-watching experience.</li><li><a href="https://chrome.google.com/extensions/detail/mgijmajocgfcbeboacabfgobmjgjcoja">Google Dictionary</a>: Double-click any word to see its definition, or click on the icon in the address bar to look up any word.</li><li><a href="https://chrome.google.com/extensions/detail/fcdjadjbdihbaodagojiomdljhjhjfho">After the Deadline</a>: Checks spelling, style, and grammar on your emails, blog, tweets, etc. </li><li><a href="https://chrome.google.com/extensions/detail/lghjfnfolmcikomdjmoiemllfnlmmoko">Invisible Hand</a>: Does a quick price check and lets you know if the product you are looking at is available at a lower price elsewhere.</li><li><a href="https://chrome.google.com/extensions/detail/pgkcfihepeihdlfphbndagmompiakeci">Secbrowsing</a>: Checks that your plug-ins (e.g. Java, Flash) are up to date.</li><li><a href="https://chrome.google.com/extensions/detail/haebnnbpedcbhciplfhjjkbafijpncjl">Tineye</a>: Image search utility to find exact matches (including cropped, edited, or re-sized images).</li><li><a href="https://chrome.google.com/extensions/detail/hijbjhjjipenfibfbleadidijdimlpmk">Slideshow</a>: Turns photo sites such as Flickr, Picasa, Facebook, and Google Images into slideshows.</li><li><a href="https://chrome.google.com/extensions/detail/nnbmlagghjjcbdhgmkedmbmedengocbn">Google Docs/PDF Viewer</a>: Automatically previews pdfs, powerpoint presentations, and other documents in Google Docs Viewer.</li><li><a href="https://chrome.google.com/extensions/detail/mopngoefggcibgpnefgiojkehfmdfcjn">Readability</a>: Reformat the page into a single column of text. </li><li><a href="https://chrome.google.com/extensions/detail/encaiiljifbdbjlphpgpiimidegddhic">Chromed Bird</a>: A nice Twitter viewing extension.</li><li><a href="https://chrome.google.com/extensions/detail/ddkahgkblobiogkkeedfnjkldecloidi">Feedsquares</a>: Cool way of viewing your feeds via Google Reader.</li><li><a href="https://chrome.google.com/extensions/detail/elkkomimknapgodalnkjeddkjnjkfmfp">ScribeFire</a>: Full-featured blog editor that lets you easily post to any of your blogs.</li><li><a href="https://chrome.google.com/extensions/detail/bohahkiiknkelflnjjlipnaeapefmjbh">Note Anywhere</a>: Digital post-it notes that can be pasted and saved on any webpage.</li><li><a href="https://chrome.google.com/extensions/detail/jefcommcgcjfonaaclmhmkefbngjdnlk">Instant Messaging Notifier</a>: IM on multiple clients.</li><li><a href="https://chrome.google.com/extensions/detail/hphjpfmagbhbdfhdndglcccmhdjhjjce">Remember the Milk</a>: The popular to-do app.</li><li><a href="https://chrome.google.com/extensions/detail/ehohhddamheegbbkabfgegbaeminghlb">Extension.fm</a>: Turns the web into a music library.</li></ul><span>Posted by Jonathan Rosenberg, Senior Vice President, Product Management</span><div><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/10861780-1202078500638171868?l=googleblog.blogspot.com" alt=""/></div><div>
<a href="http://feeds.feedburner.com/~ff/blogspot/MKuf?a=XPXcwsbQppA:wg-Zq1Q-e9Y:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/blogspot/MKuf?d=yIl2AUoC8zA" border="0"/></a> <a href="http://feeds.feedburner.com/~ff/blogspot/MKuf?a=XPXcwsbQppA:wg-Zq1Q-e9Y:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/blogspot/MKuf?i=XPXcwsbQppA:wg-Zq1Q-e9Y:-BTjWOF_DHI" border="0"/></a> <a href="http://feeds.feedburner.com/~ff/blogspot/MKuf?a=XPXcwsbQppA:wg-Zq1Q-e9Y:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/blogspot/MKuf?i=XPXcwsbQppA:wg-Zq1Q-e9Y:V_sGLiPBpWU" border="0"/></a>
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		<title>More Adobe Open Source and Transparency</title>
		<link>http://www.herkulano.com/2010/07/more-adobe-open-source-and-transparency/</link>
		<comments>http://www.herkulano.com/2010/07/more-adobe-open-source-and-transparency/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 15:19:00 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
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		<description><![CDATA[I got an email from Dave McAllister I want to post here.  It really makes me proud that we are moving in this direction.  It was also written up here."Today, we formally launched phase 1 of open@adobe, our new portal  for open stuff.  Open@Adobe (http:...]]></description>
			<content:encoded><![CDATA[I got an email from Dave McAllister I want to post here.  It really makes me proud that we are moving in this direction.  It was also written up <a href="http://geek.net/press/sourceforge-launches-new-open-source-software-development-forge">here</a>.<br /><br /><span style="font-style:italic">"Today, we formally launched phase 1 of open@adobe, our new portal  for open stuff.  Open@Adobe </span><span style="text-decoration:underline;font-style:italic">(</span><a style="font-style:italic" href="http://sourceforge.net/adobe">http://sourceforge.net/adobe</a><span style="font-style:italic">) is the first instantiation of SourceForge's new developer platform. Open@Adobe is a site aggregating Adobe's openness programs, which includes source code hosting, such as the Adobe® Flex framework, and contributions from Adobe to standards organizations, as well as specifications.</span><br /><br /><span style="font-style:italic">It has been clear for some time that we needed to become more aligned with development principles is seen in open source projects. We've always followed a open process model, with exposure to our bug bases, open discussion forums , roadmaps for products, and early access through Adobe Labs. However, our current repository was not meeting the desire to allow our projects to evolve in multiple directions simultaneously.</span><br /><br /><span style="font-style:italic">In short, Source Forge was beginning to redesign their forge.  Because of this we had the chance to add our requests, such as the ability to link back to existing Adobe properties (like forums) and in the future, adding the ability to unify the bugbase to our engineering teams.  We worked with a number of existing projects to get their input, and it was fascinating the input we did get.</span><br /><br /><span style="font-style:italic">We wanted to tap the creative and innovative energies of the open source community.  SF today hosts over 250K projects and has around 3M downloads a day. We’ve seen some increase in our numbers since its been up, even though it wasn’t announced to today. We wanted the ability for groups and individuals to self create projects; and in the near future to recognize the existence of projects built on our open source core technologies. There are planned updates during the next year, and the various projects will move from </span><a style="font-style:italic" href="http://opensource.adobe.com/">opensource.adobe.com</a><span style="font-style:italic"> to open@adobe as it makes sense.</span><br /><br /><span style="font-style:italic">Feel free to take a look, and if you want to join in (even if you just want us to point to something you’re doing. Let us know.</span><div>Original post at <a href="http://technoracle.blogspot.com">http://technoracle.blogspot.com</a><img width="1" height="1" src="https://blogger.googleusercontent.com/tracker/17460203-1940488029226335749?l=technoracle.blogspot.com" alt=""/></div>]]></content:encoded>
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		<title>Bootstrapped, Profitable, &amp; Proud: AnswerLab</title>
		<link>http://www.herkulano.com/2010/07/bootstrapped-profitable-proud-answerlab/</link>
		<comments>http://www.herkulano.com/2010/07/bootstrapped-profitable-proud-answerlab/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 14:39:00 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
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		<description><![CDATA[Below: Q&#38;A with Dan Clifford, Co-Founder and Managing Partner of AnswerLab. This is part of our “Bootstrapped, Profitable, &#38; Proud” series which profiles companies that have $1MM+ in revenues, didn’t take VC, and are profitable.


	What d...]]></description>
			<content:encoded><![CDATA[<p><em>Below: Q&amp;A with Dan Clifford, Co-Founder and Managing Partner of <a href="http://answerlab.com/">AnswerLab</a>. This is part of our <a href="http://bit.ly/ccc5C7">“Bootstrapped, Profitable, &amp; Proud”</a> series which profiles companies that have $1MM+ in revenues, didn’t take VC, and are profitable.</em></p>


	<p><strong>What does AnswerLab do?</strong><br />
We provide user experience research and consulting for web, mobile and software applications. Our research helps clients improve areas that are confusing or frustrating, so that they can deliver compelling products that are easy to use.</p>


	<p>The market research industry exists because of basic human nature – it’s really challenging for people to truly put themselves in other people’s shoes.</p>


	<p>We help clients understand how their products are perceived by their target customers. For example we recently conducted a study for a company that was producing games for the iPhone. The development team learned that users had trouble understanding the game rules, however once they understood the rules they loved the game. Without user experience research the team would not have known about this critical roadblock to game adoption.</p>


	<p><a href="http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/09/07/smallb1.html"><img src="http://s3.amazonaws.com/37assets/svn/answer_lab_small_biz.png" width="530" height="331" alt="small biz"/></a>
<em><a href="http://sanfrancisco.bizjournals.com/sanfrancisco/stories/2009/09/07/smallb1.html">This San Francisco Business Times story on AnswerLab</a> shows Founders Dan Clifford and Amy Buckner.</em><br /></p>


	<p><strong>How successful is the business?</strong> <br />
We’ve been very happy with the success of the business. AnswerLab is approaching its 6th anniversary. Each year, we’ve been profitable and have grown our year-over-year revenues. Our top-line revenues have already been made public since we were on the most recent <a href="http://www.inc.com/inc5000/2009/company-profile.html?id=200903650">Inc. 500 list</a> of fastest-growing privately held companies. In 2009, our revenues were $2.7 million. Our run-rate so far this year exceeds that so we expect another year of record revenues. We often compete and win against $1 billion+ research firms. Clients that choose us are industry-leaders such as eBay, Yahoo, FedEx, Electronic Arts, <span>ESPN</span>, and more.</p>


	<p><strong>How did you fund yourself at first?</strong> <br />
My co-founder Amy Buckner and I funded the company ourselves. The nice thing about a professional services firm is it doesn’t take much capital to get started. All you need is a couple of phones and laptops. Add a website and you’re in business.</p>


	<p>Amy and I continue to own the business and we haven’t taken on investors. We’ve both worked at multiple companies before starting AnswerLab and saw that the demands of outside investors to hit quarterly numbers can really impact the relationship companies have with their clients. Pressuring a customer to ensure that they sure they sign your agreement before the end of the quarter does not create a trusted advisor relationship.</p>


	<p><img src="http://s3.amazonaws.com/37assets/svn/AL_focus%20group.JPG" width="530" height="352" alt="focus group"/><br />
<em>Card sorting studies help clients develop a site navigation structure that makes the most sense to their users.</em></p>
<p><a href="http://37signals.com/svn/posts/2446-bootstrapped-profitable-proud-answerlab">More...</a></p><div>
<a href="http://feeds.feedburner.com/~ff/37signals/beMH?a=9F08nJ_GqFY:U80IHgwImN0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/37signals/beMH?d=yIl2AUoC8zA" border="0"/></a> <a href="http://feeds.feedburner.com/~ff/37signals/beMH?a=9F08nJ_GqFY:U80IHgwImN0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/37signals/beMH?d=7Q72WNTAKBA" border="0"/></a>
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		<title>Robert Hoekman, Jr. &#124; The Myth of Usability Testing</title>
		<link>http://www.herkulano.com/2010/07/robert-hoekman-jr-the-myth-of-usability-testing/</link>
		<comments>http://www.herkulano.com/2010/07/robert-hoekman-jr-the-myth-of-usability-testing/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 22:10:00 +0000</pubDate>
		<dc:creator>herkulano</dc:creator>
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		<category><![CDATA[Usability TV]]></category>

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